I'm talking about the disciplines from Namegivers of Barsaive.
Are they covered in one of the planned books from the Kickstarter?
I'm a bit concerned about those because I planned to migrate my current campaign to ED4 but I already have a Shaman and a Horror Stalker in my group.
Thanks.
Search found 106 matches
- Wed May 14, 2014 5:53 pm
- Forum: Product Discussion
- Topic: What's happening with the other discipines?
- Replies: 20
- Views: 10350
- Sat Apr 05, 2014 2:30 pm
- Forum: Product Discussion
- Topic: Developer's Blog -- A pair of new spell mechanics
- Replies: 49
- Views: 24153
Re: Developer's Blog -- A pair of new spell mechanics
I think the biggest strength of the Illusionist is it's capacity to take down opponents without actually killing them. Because, killing ennemies can often put characters into more troubles (because killing is illegal in some cities for instance or because the ennemy need to be interrogated). And som...
- Sat Apr 05, 2014 2:10 pm
- Forum: Product Discussion
- Topic: Developer's Blog -- A pair of new spell mechanics
- Replies: 49
- Views: 24153
Re: Developer's Blog -- A pair of new spell mechanics
Thanks Kasbak. But I already knew about that rule. Multi-Mind Dagger has Weaving difficulty of 9 and 12 for Ricochet Attack. Weaving only 2 threads for Multi-Mind Dagger brings the DN to 18 which is kind of challenging for a sixth circle character (at that circle the Thread Weaving talent would have...
- Sat Apr 05, 2014 11:37 am
- Forum: Product Discussion
- Topic: Fourth Edition Preview -- A whole lot of talents
- Replies: 80
- Views: 40610
Re: Fourth Edition Preview -- A whole lot of talents
It's hard not to agree with everyone. I don't like it when my PCs die just because my dice exploded. Often, they are key character in the story arc and having them removed by "random encounter" if I can say so, can make a problem for the continuity of the story. On the other hand, I don't ...
- Sat Apr 05, 2014 10:58 am
- Forum: Product Discussion
- Topic: Developer's Blog -- A pair of new spell mechanics
- Replies: 49
- Views: 24153
Re: Developer's Blog -- A pair of new spell mechanics
One issue that's been bothering me for every past editions are the multi-targeting spells. Most of those spells need one thread per target. Meaning a mage would spend five rounds of threading plus one on spellcasting to hit five opponents. While he/she could have use a single target spell and hit ev...
- Tue Mar 18, 2014 9:46 pm
- Forum: Product Discussion
- Topic: Seeking some feedback on a possible ED4 change
- Replies: 136
- Views: 65010
Re: Seeking some feedback on a possible ED4 change
Stamina Pool: If the goal is to give some balance to some disciplines that are too strainivorous, why not just give them a talent option that wourd give them some "stamina points"?... It could be temporary and could cost Karma... Let say this talent: Stamina Step: Rank Action: Standard Kar...