Search found 45 matches
- Wed Aug 06, 2014 4:38 am
- Forum: Product Discussion
- Topic: GM's Guide -- Anything you would like to see?
- Replies: 223
- Views: 109143
Re: GM's Guide -- Anything you would like to see?
I would really like if the GM's guide would include a section how to create adventures on your own, and how to improvise adventures. There are many system neutral GM guides out there, and it would be nice if something would be included about the actual story telling /narrating techniques. (Mind Maps...
- Wed Aug 06, 2014 4:19 am
- Forum: Product Discussion
- Topic: Digital PDF release, also as EPUB /MOBI ?
- Replies: 5
- Views: 3832
Digital PDF release, also as EPUB /MOBI ?
Hi, my question is, if you would consider not only a PDF release, but also a release for Ebook readers, in a format like MOBI, AZW3 or something similar? I would really appreciate it, as readers like Kindle are behaving more like books in comparison to tablet computers, and make reading a lot easier...
- Fri Feb 28, 2014 11:08 am
- Forum: Product Discussion
- Topic: Questions and answers...
- Replies: 42
- Views: 23369
Re: Questions and answers...
I think there were some rules which need more clarification, especially the combat rules for "sneaking" "hiding in shadows" for scout and thief character classes. Ideally with examples how that would work. Area of effect's should be clarified. Also some tactical options need to b...
- Wed Feb 12, 2014 7:07 am
- Forum: Product Discussion
- Topic: Questions about Travar, Elven Nations, Questors, & Metaplot
- Replies: 50
- Views: 26222
Re: Questions about Travar, Elven Nations, Questors, & Metap
I really liked that Kratas was an adventure site in itself, i completly based a campaign around it. I would really like to see links between Kratas and Travar. The elven nations, are the other elven nations, which are not the "Wyrm(Blood)wood" dwellers, right? Placed on the world map, whic...
- Tue Feb 11, 2014 9:43 am
- Forum: Product Discussion
- Topic: Preview #5 - Spells
- Replies: 60
- Views: 30566
Re: Preview #5 - Spells
Spell Target /Area, will this be included for players using a battle map ? Lets say: cone, explosion 4x4, circle radius 4 hex fields?
- Tue Feb 11, 2014 9:26 am
- Forum: Product Discussion
- Topic: Kickstarter!
- Replies: 106
- Views: 57656
Re: Kickstarter!
I am happy the 80k goal is reached, the elven nations will be interesting. My assumption is, if there were only new sourcebooks written for the 3rd Edition, (human nations, history source, npc companion, adventures) the success of the kickstarter would be even greater. I hope for the 4th edition, th...
- Mon Dec 23, 2013 11:07 pm
- Forum: Product Discussion
- Topic: Earthdawn: Fourth Edition coming in 2014
- Replies: 477
- Views: 274102
Re: Earthdawn: Fourth Edition coming in 2014
I am a long term GM, Fan & Collector of Earthdawn. When it comes down to rules: Yes the Earthdawn rules, have now Battlegrid rules, since the 3rd Edition, and after i played it with battlemap, it felt just like DnD, mostly because it turned to a strategic board game. I personally think, FASA sho...
- Fri Apr 19, 2013 3:40 am
- Forum: For Game Masters
- Topic: Faster Combat
- Replies: 15
- Views: 10337
Re: Faster Combat
Thanks for your thoughts on this, i also think that it does not make sense, to let someone move behind the back of someone in melee. Probably the facing was implemented to give the possibility for sneak attacks from thief's. The ED book's lacks here some movement examples, and the sneak /hide in sha...
- Thu Apr 18, 2013 9:14 am
- Forum: For Game Masters
- Topic: Faster Combat
- Replies: 15
- Views: 10337
Re: Faster Combat
Hi James,
how do you cope with the movement ? I.e. do you allow ýour players to move in blind sighted position when engaged in melee?
how do you cope with the movement ? I.e. do you allow ýour players to move in blind sighted position when engaged in melee?
- Thu Apr 18, 2013 8:18 am
- Forum: For Game Masters
- Topic: Faster Combat
- Replies: 15
- Views: 10337
Re: Faster Combat
What is the difference, when you substract -2 (static, not lowering step) from the Dice instead of putting +2 to the target number ? Additional Question: Movement: Currently, when engaged in melee, i could move around a enemy to a blind side position, without any problem, because i don't leave melee...