Search found 31 matches
- Wed Feb 19, 2014 12:07 pm
- Forum: Product Discussion
- Topic: Earthdawn: Fourth Edition coming in 2014
- Replies: 477
- Views: 275548
Re: Earthdawn: Fourth Edition coming in 2014
And leaves me hungry for more.
- Sat Feb 15, 2014 7:54 pm
- Forum: Product Discussion
- Topic: Seeking some feedback on a possible ED4 change
- Replies: 136
- Views: 65144
Re: Seeking some feedback on a possible ED4 change
EDIT: Forgive me, I did not entirely read this thread. I'm responding to the first post. If someone has already mentioned something like this, then I'll just vote alongside them. You could try this. Instead of focusing on two different tracks on a health bar, try to come up with a difference in woun...
- Sat Feb 15, 2014 7:54 pm
- Forum: Product Discussion
- Topic: Seeking some feedback on a possible ED4 change
- Replies: 136
- Views: 65144
Re: Seeking some feedback on a possible ED4 change
double post.
- Sat Feb 15, 2014 7:45 pm
- Forum: For Game Masters
- Topic: Ship Combat
- Replies: 10
- Views: 6643
Re: Ship Combat
My group does the same thing. Over a two year campaign we have had some river combat and more than a few airship tussles. In each case the actual ships were largely narrative devices to keep the battle feeling dynamic. With a system that is supposed to be as Narrative heavy as Earthdawn, I feel lik...
- Fri Feb 07, 2014 9:35 am
- Forum: Product Discussion
- Topic: Fourth Edition Preview -- A whole lot of talents
- Replies: 80
- Views: 40734
Re: Fourth Edition Preview -- A whole lot of talents
Interesting, and it covers many of my home fixes for lots of talents that I went over in 1st Ed. Now, to implement a catch all athletics skill/talent!
- Fri Jan 31, 2014 6:31 pm
- Forum: For Game Masters
- Topic: How many rounds is your average combat?
- Replies: 33
- Views: 17352
Re: How many rounds is your average combat?
I wish I could convince my players to try spellcasters, but they just feel they are so dry and not flashy or strong until way later in advancement. I know otherwise, but they refuse to even try.
- Fri Jan 31, 2014 1:12 am
- Forum: For Game Masters
- Topic: How many rounds is your average combat?
- Replies: 33
- Views: 17352
Re: How many rounds is your average combat?
I use an alternative initiative system to cut down on the dice rolling. I have rolled inits in groups for enemies (helps best with large combats) and players go two turns on the same init. I have all the people with low rolls declare actions first. Spellcasters don't get much playtime in my games ei...
- Fri Jan 17, 2014 9:18 pm
- Forum: For Game Masters
- Topic: Most Extensive and Crazy Houserules
- Replies: 60
- Views: 31948
Re: Most Extensive and Crazy Houserules
I've played one myself and enjoyed it quite a bit. To widen it up a bit, I also decided it needed one or two specialist packages added. I also read Panda's and I sorta agree. What I did like is that I used him as a lore seeker to get people involved deeper into the active storyline. After the fact, ...
- Tue Jan 07, 2014 1:59 am
- Forum: For Game Masters
- Topic: Most Extensive and Crazy Houserules
- Replies: 60
- Views: 31948
Re: Most Extensive and Crazy Houserules
I have a whole blogged page about my method. It's a bit out piecemeal, but my players love the way they can have an affect on their environment.
- Tue Jan 07, 2014 1:51 am
- Forum: For Players
- Topic: Giving Ground
- Replies: 26
- Views: 17857
Re: Giving Ground
Despite being aware of that option, to date none of my players have ever used it.