Search found 31 matches

by Heretikzer0
Wed Feb 19, 2014 12:07 pm
Forum: Product Discussion
Topic: Earthdawn: Fourth Edition coming in 2014
Replies: 477
Views: 275548

Re: Earthdawn: Fourth Edition coming in 2014

And leaves me hungry for more.
by Heretikzer0
Sat Feb 15, 2014 7:54 pm
Forum: Product Discussion
Topic: Seeking some feedback on a possible ED4 change
Replies: 136
Views: 65144

Re: Seeking some feedback on a possible ED4 change

EDIT: Forgive me, I did not entirely read this thread. I'm responding to the first post. If someone has already mentioned something like this, then I'll just vote alongside them. You could try this. Instead of focusing on two different tracks on a health bar, try to come up with a difference in woun...
by Heretikzer0
Sat Feb 15, 2014 7:45 pm
Forum: For Game Masters
Topic: Ship Combat
Replies: 10
Views: 6643

Re: Ship Combat

My group does the same thing. Over a two year campaign we have had some river combat and more than a few airship tussles. In each case the actual ships were largely narrative devices to keep the battle feeling dynamic. With a system that is supposed to be as Narrative heavy as Earthdawn, I feel lik...
by Heretikzer0
Fri Feb 07, 2014 9:35 am
Forum: Product Discussion
Topic: Fourth Edition Preview -- A whole lot of talents
Replies: 80
Views: 40734

Re: Fourth Edition Preview -- A whole lot of talents

Interesting, and it covers many of my home fixes for lots of talents that I went over in 1st Ed. Now, to implement a catch all athletics skill/talent!
by Heretikzer0
Fri Jan 31, 2014 6:31 pm
Forum: For Game Masters
Topic: How many rounds is your average combat?
Replies: 33
Views: 17352

Re: How many rounds is your average combat?

I wish I could convince my players to try spellcasters, but they just feel they are so dry and not flashy or strong until way later in advancement. I know otherwise, but they refuse to even try.
by Heretikzer0
Fri Jan 31, 2014 1:12 am
Forum: For Game Masters
Topic: How many rounds is your average combat?
Replies: 33
Views: 17352

Re: How many rounds is your average combat?

I use an alternative initiative system to cut down on the dice rolling. I have rolled inits in groups for enemies (helps best with large combats) and players go two turns on the same init. I have all the people with low rolls declare actions first. Spellcasters don't get much playtime in my games ei...
by Heretikzer0
Fri Jan 17, 2014 9:18 pm
Forum: For Game Masters
Topic: Most Extensive and Crazy Houserules
Replies: 60
Views: 31948

Re: Most Extensive and Crazy Houserules

I've played one myself and enjoyed it quite a bit. To widen it up a bit, I also decided it needed one or two specialist packages added. I also read Panda's and I sorta agree. What I did like is that I used him as a lore seeker to get people involved deeper into the active storyline. After the fact, ...
by Heretikzer0
Tue Jan 07, 2014 1:59 am
Forum: For Game Masters
Topic: Most Extensive and Crazy Houserules
Replies: 60
Views: 31948

Re: Most Extensive and Crazy Houserules

I have a whole blogged page about my method. It's a bit out piecemeal, but my players love the way they can have an affect on their environment.
by Heretikzer0
Tue Jan 07, 2014 1:51 am
Forum: For Players
Topic: Giving Ground
Replies: 26
Views: 17857

Re: Giving Ground

Despite being aware of that option, to date none of my players have ever used it.

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