Search found 17 matches
- Wed Jan 06, 2016 4:58 pm
- Forum: For Game Masters
- Topic: Help with thread item design
- Replies: 8
- Views: 5612
Help with thread item design
In my campaign I don't really push the rituals of advancement between every circle (outside of requiring training) but from novice to journeyman their masters gave each player a mission. For the warrior he had to participate in a tournament, the scout has to find the name of the first born from the ...
- Wed Aug 26, 2015 10:22 am
- Forum: For Game Masters
- Topic: Casting/missile weapon in melee
- Replies: 1
- Views: 2568
Casting/missile weapon in melee
Some questions came up in my game. First, can you cast or use a missile weapon out of melee. Let's say the PC can't or doesn't want to move when they are getting beat on in melee. Can they use their bow to attack another person that is within range? Same thing but can you cast earth darts on someone...
- Thu Aug 06, 2015 2:14 pm
- Forum: Product Discussion
- Topic: Movement and attack sequence
- Replies: 19
- Views: 10432
Re: Movement and attack sequence
1:1 it is all very straight forward and we went through many sessions without issue. Once we got to 3:4 and larger brawls is when the fluid movement thing just sort of broke down. Once there were several people in a melee against several others it felt less like tactics was winning the day and more ...
- Wed Aug 05, 2015 2:11 pm
- Forum: Product Discussion
- Topic: Movement and attack sequence
- Replies: 19
- Views: 10432
Re: Movement and attack sequence
In my game we started to see some degenerative behavior since you only need to move two hexes to get into blindside for any given opponent and it felt kind of dumb. Also my players seemed to want melee combat to be a bit stickier so we came up with two new combat options as a house rule: 1) Disengag...
- Thu May 07, 2015 2:59 pm
- Forum: For Game Masters
- Topic: Fourth Edition House Rules
- Replies: 45
- Views: 33211
Re: Fourth Edition House Rules
[*]Thread Weaving for the purposes of tying threads to a pattern will be delayed until 4th Circle for all Disciplines. The rest of your house rules, I'm pretty "meh" on, but I'm *really excited* by the idea of being able to introduce thread items at First Circle. Why do you feel so strong...
- Fri Apr 10, 2015 12:58 pm
- Forum: For Game Masters
- Topic: Starting GM looking for advice
- Replies: 12
- Views: 8562
Re: Starting GM looking for advice
Some things that spring to mind: 1) If your players have not played a 'crunchy' system before be patient. 2) The step system seems complex and nonsensical. It isn't, the step number represents the average roll you'd expect. So if they are rolling a step 9 and the difficulty is 5 it is likely they wi...
- Tue Apr 07, 2015 3:04 pm
- Forum: For Game Masters
- Topic: summoning spirits
- Replies: 8
- Views: 5701
Re: summoning spirits
Created this account just to say that your document is amazingly useful. I have an Elementalist in my group that is just now getting up to summoning stuff and figuring out how to make it interesting/fun has been a challenge. I can't wait to see your elemental version.