Search found 278 matches

by Tattered Rags
Mon Jun 06, 2016 9:08 pm
Forum: For Game Masters
Topic: First Adventure Ideas and Help
Replies: 11
Views: 6769

Re: First Adventure Ideas and Help

Initiating a student often requires a substantial investment of time, and few mas-ters undertake it lightly. All adepts screen potential adepts carefully to make sure they will perform admirably in the Discipline. Only an adept who has attained at least Jour-neyman status in a Discipline may initia...
by Tattered Rags
Mon Jun 06, 2016 6:16 pm
Forum: For Game Masters
Topic: First Adventure Ideas and Help
Replies: 11
Views: 6769

Re: First Adventure Ideas and Help

Vestrial always makes sense because Vestrial never makes sense. Does that make sense? Basically, he does whatever he wants for obscure and seemingly contradictory reasons. He'll even pit his own Questors against each other. Some believe that Vestrial has woven so many plots and deceits that even he ...
by Tattered Rags
Wed Jun 01, 2016 8:16 pm
Forum: For Players
Topic: Spell Sketches II
Replies: 3
Views: 3123

Re: Spell Sketches II

And a distraction for a quick escape....
by Tattered Rags
Mon May 30, 2016 10:34 am
Forum: For Game Masters
Topic: Descriptions
Replies: 11
Views: 7032

Re: Descriptions

Another option is to make sure the players know what astral space and thread weaving are on the technical side, and then let them describe it from their characters' perspectives. Naturally that's harder for players new to the game, but since each Discipline, and each person, has a slightly different...
by Tattered Rags
Mon May 30, 2016 12:14 am
Forum: For Players
Topic: Additional Targets in Spellcasting
Replies: 26
Views: 13993

Re: Additional Targets in Spellcasting

As they have greatly simplified the wording of the Bone Shatter spell compared to 1st edition, I would say that each Effect test can cause a Wound (that is more obvious in the 1st edition wording), so there is some of that Wound limiting factor there as well. My point was that, perhaps you should t...
by Tattered Rags
Sat May 28, 2016 10:22 pm
Forum: For Players
Topic: Additional Targets in Spellcasting
Replies: 26
Views: 13993

Re: Additional Targets in Spellcasting

I wonder if the bone shatter rules indicate the intention that a single target can only be targeted once or that they wanted to limit the number of wounds bone shatter could cause. It seems to indicate that the damage in one attack is the sum of the effect rolls, whereas other spells would likely be...
by Tattered Rags
Sat May 28, 2016 2:51 pm
Forum: For Players
Topic: Additional Targets in Spellcasting
Replies: 26
Views: 13993

Re: Additional Targets in Spellcasting

I would also argue that you don't have to choose additional targets just because you rolled well or wove an extra thread. Things happen. You should be able to cancel that part. I totally disagree here. A spell caster can not choose to limit a spell unless the spell's description says you can. I was...
by Tattered Rags
Fri May 27, 2016 11:55 am
Forum: For Players
Topic: Additional Targets in Spellcasting
Replies: 26
Views: 13993

Re: Additional Targets in Spellcasting

Until Enhanced Matrixes come into play, it isn't increasing the speed of casting. Either way it's 2 attacks over 2 rounds. Round 1: cast Mind Dagger; Round 2: cast Mind Dagger Round 1: weave 1 Thread; Round 2: cast Mind Dagger at 2 Targets Lightning Bolt, then: Round 1: weave; Round 2: cast; Round ...
by Tattered Rags
Fri May 27, 2016 9:51 am
Forum: For Players
Topic: [ED4] Astral Sense and Astral Targeting
Replies: 67
Views: 36697

Re: [ED4] Astral Sense and Astral Targeting

I see your point. It still makes sense for applying it to sensing a concealed imprint, but perhaps does not work for Sensing the pattern.
by Tattered Rags
Fri May 27, 2016 9:41 am
Forum: For Players
Topic: Additional Targets in Spellcasting
Replies: 26
Views: 13993

Re: Additional Targets in Spellcasting

I currently allow both Air Armor and Mage Armor in my game. It's a headache for me as a GM, but not so bad. IMB, you can only be affected of one instance of a spell at a time, so multiple Mind Daggers would not stack. You would take the worst penalty of whichever Mind Dagger was still active. Do yo...

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