Search found 95 matches

by The Undying
Wed Aug 10, 2016 8:42 pm
Forum: For Game Masters
Topic: Enchanting
Replies: 1
Views: 1989

Enchanting

Player-based Thread Item creation. Has anyone actually incorporated it into their campaigns? If so, how did it go? If not, was a player interested in it and you (GM) decided against it? I've been talking enchanting with my current GM for a while. He's on board with it, and given that there's plenty ...
by The Undying
Mon Aug 08, 2016 8:42 pm
Forum: For Game Masters
Topic: Handling large groups with iffy attendance
Replies: 15
Views: 9382

Re: Handling large groups with iffy attendance

You didn't like my "strangler" mistype? Games are once a week on a weekday, all professional adults with varying degrees of corporate responsibility. 'Strangler' not being able to attend is work obligations, so can't tele-presence in or anything. The other two are just random in their lack...
by The Undying
Thu Aug 04, 2016 10:51 pm
Forum: For Players
Topic: Thief Half Magic
Replies: 9
Views: 8263

Re: Thief Half Magic

It may be overkill, but here are my Earthdawn-universe thoughts on this general area of material. Keep in mind, this is just my interpretation of things. Earthdawn is primarily a world of magic (e.g., Talents) that has elements of science (e.g., Skills). If a Namegiver used Skills to set up a securi...
by The Undying
Thu Aug 04, 2016 9:19 pm
Forum: For Players
Topic: Thief Half Magic
Replies: 9
Views: 8263

Re: Thief Half Magic

My thoughts/recommendations: - If a TALENT exists that overlaps with Half-Magic, then I think it's safe to assume the Half-Magic doesn't cover it. With ED4, Disciplines receive free ranks in Talents were there is clear intent that the Discipline knows something in line with the level of their Circle...
by The Undying
Thu Aug 04, 2016 6:20 am
Forum: For Game Masters
Topic: Handling large groups with iffy attendance
Replies: 15
Views: 9382

Handling large groups with iffy attendance

I am considering running ED4 for one of my gaming groups. The group is on the larger side with six players (GM makes 7). The group size is concerning as I would like to try to focus on NPC interaction and exploration more than characters as bags-o-stats in an unending string of encounters. More than...

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