Search found 137 matches
- Sat Jan 28, 2012 1:04 pm
- Forum: For Players
- Topic: Create Thread Item
- Replies: 11
- Views: 7432
Re: Create Thread Item
Thanks Arma. It's very complicated, and reading it is very circular. I'm working on making a spreadsheet to tally the numbers and results to work out the Enchanting TN automatically. I've already done it for Crafting and Forging. So any Physical Defense, or physical attack/defense Talent is fair gam...
- Fri Jan 27, 2012 7:39 am
- Forum: For Game Masters
- Topic: Animal Training
- Replies: 11
- Views: 6743
Re: Animal Training
I would say they can't stack. First: When Charging you're not on stable ground, since you have to check to see if your dismounted for hitting with the charge. They can use Down Strike when not charging, since it specifically mentions being mounted. Second: Both Talents "replace your Strength St...
- Fri Jan 27, 2012 7:29 am
- Forum: For Players
- Topic: Create Thread Item
- Replies: 11
- Views: 7432
Re: Create Thread Item
Good catch. Fixed, thanks.
- Fri Jan 27, 2012 12:46 am
- Forum: For Players
- Topic: Create Thread Item
- Replies: 11
- Views: 7432
Create Thread Item
I've been reading the Enchanting section, trying to get a handle on how it's done in preparation for my Weaponsmith getting the Knack. I'm curious about a few different things. First, what Thread Items can a Weaponsmith actually make (before they get Elementalism and count as a Magician)? Weapons an...
- Tue Jan 24, 2012 1:13 am
- Forum: For Players
- Topic: Warrior talent knacks
- Replies: 15
- Views: 9821
Re: Warrior talent knacks
In the interest of not "getting into a fight on the internet" I'm going to make this my last post on this topic. At the same time, Enas has mentioned that silence will be taken as consent, and I can't allow that. While I still like the concept of many of these Knacks, they still need a lot...
- Tue Jan 24, 2012 12:38 am
- Forum: For Game Masters
- Topic: Animal Training
- Replies: 11
- Views: 6743
Re: Animal Training
Look at Beastmaster and their Talents. I'm pretty sure that will lead you to what you're looking for.
- Mon Jan 23, 2012 2:05 pm
- Forum: For Players
- Topic: Traveling Smithy
- Replies: 3
- Views: 3034
Re: Traveling Smithy
Thanks for the confirmation. Sounds more like an Instant Forge than a Travelling one.
By interruptions I meant stopping work for a day or more. I could see Crafting not having an issue, but the magic of Forge Weapon/Armor may need to be consistent work days.
By interruptions I meant stopping work for a day or more. I could see Crafting not having an issue, but the magic of Forge Weapon/Armor may need to be consistent work days.
- Mon Jan 23, 2012 12:36 pm
- Forum: For Players
- Topic: Traveling Smithy
- Replies: 3
- Views: 3034
Traveling Smithy
My Weaponsmith will be reaching 5th Circle soon. Looking forward at the Travelling Smithy power, it says I burn 1 Strain per hour of work. The Craft Skills and Forge Weapon Talent measure in days. The Forge Armor Talent in weeks. I assume 8 hour work days are what is expected here, correct? Is it po...
- Sun Jan 15, 2012 12:54 pm
- Forum: For Players
- Topic: Warrior talent knacks
- Replies: 15
- Views: 9821
Re: Warrior talent knacks
P.S.: Based on the critical nature of the internet and lack of comment, I assume you liked True Grit and Read Opponent? :-D Nah, just meant I had a limited time to read and review while at work. ;) Elemental Stances: Consider being 1 Strain per round active. Should be "dispelled" by Dispe...
- Fri Jan 13, 2012 4:23 pm
- Forum: For Players
- Topic: Warrior talent knacks
- Replies: 15
- Views: 9821
Re: Warrior talent knacks
I like the concept of the Elemental Stances. Right out of the Karma ritual. However, rerolling is asking for delays, and is better supported by adding/subtracting Rank in Talent to Target Numbers, or manipulating the Result Level. That being said, many of these stances are allowing Melee Weapons to ...