Search found 137 matches

by Dougansf
Sat Jan 28, 2012 1:04 pm
Forum: For Players
Topic: Create Thread Item
Replies: 11
Views: 7432

Re: Create Thread Item

Thanks Arma. It's very complicated, and reading it is very circular. I'm working on making a spreadsheet to tally the numbers and results to work out the Enchanting TN automatically. I've already done it for Crafting and Forging. So any Physical Defense, or physical attack/defense Talent is fair gam...
by Dougansf
Fri Jan 27, 2012 7:39 am
Forum: For Game Masters
Topic: Animal Training
Replies: 11
Views: 6743

Re: Animal Training

I would say they can't stack. First: When Charging you're not on stable ground, since you have to check to see if your dismounted for hitting with the charge. They can use Down Strike when not charging, since it specifically mentions being mounted. Second: Both Talents "replace your Strength St...
by Dougansf
Fri Jan 27, 2012 7:29 am
Forum: For Players
Topic: Create Thread Item
Replies: 11
Views: 7432

Re: Create Thread Item

Good catch. Fixed, thanks.
by Dougansf
Fri Jan 27, 2012 12:46 am
Forum: For Players
Topic: Create Thread Item
Replies: 11
Views: 7432

Create Thread Item

I've been reading the Enchanting section, trying to get a handle on how it's done in preparation for my Weaponsmith getting the Knack. I'm curious about a few different things. First, what Thread Items can a Weaponsmith actually make (before they get Elementalism and count as a Magician)? Weapons an...
by Dougansf
Tue Jan 24, 2012 1:13 am
Forum: For Players
Topic: Warrior talent knacks
Replies: 15
Views: 9821

Re: Warrior talent knacks

In the interest of not "getting into a fight on the internet" I'm going to make this my last post on this topic. At the same time, Enas has mentioned that silence will be taken as consent, and I can't allow that. While I still like the concept of many of these Knacks, they still need a lot...
by Dougansf
Tue Jan 24, 2012 12:38 am
Forum: For Game Masters
Topic: Animal Training
Replies: 11
Views: 6743

Re: Animal Training

Look at Beastmaster and their Talents. I'm pretty sure that will lead you to what you're looking for.
by Dougansf
Mon Jan 23, 2012 2:05 pm
Forum: For Players
Topic: Traveling Smithy
Replies: 3
Views: 3034

Re: Traveling Smithy

Thanks for the confirmation. Sounds more like an Instant Forge than a Travelling one. ;)

By interruptions I meant stopping work for a day or more. I could see Crafting not having an issue, but the magic of Forge Weapon/Armor may need to be consistent work days.
by Dougansf
Mon Jan 23, 2012 12:36 pm
Forum: For Players
Topic: Traveling Smithy
Replies: 3
Views: 3034

Traveling Smithy

My Weaponsmith will be reaching 5th Circle soon. Looking forward at the Travelling Smithy power, it says I burn 1 Strain per hour of work. The Craft Skills and Forge Weapon Talent measure in days. The Forge Armor Talent in weeks. I assume 8 hour work days are what is expected here, correct? Is it po...
by Dougansf
Sun Jan 15, 2012 12:54 pm
Forum: For Players
Topic: Warrior talent knacks
Replies: 15
Views: 9821

Re: Warrior talent knacks

P.S.: Based on the critical nature of the internet and lack of comment, I assume you liked True Grit and Read Opponent? :-D Nah, just meant I had a limited time to read and review while at work. ;) Elemental Stances: Consider being 1 Strain per round active. Should be "dispelled" by Dispe...
by Dougansf
Fri Jan 13, 2012 4:23 pm
Forum: For Players
Topic: Warrior talent knacks
Replies: 15
Views: 9821

Re: Warrior talent knacks

I like the concept of the Elemental Stances. Right out of the Karma ritual. However, rerolling is asking for delays, and is better supported by adding/subtracting Rank in Talent to Target Numbers, or manipulating the Result Level. That being said, many of these stances are allowing Melee Weapons to ...

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