Search found 744 matches

by Telarus_KSC
Fri Dec 23, 2011 1:27 am
Forum: For Game Masters
Topic: Temperature and Air
Replies: 21
Views: 12002

Re: Temperature and Air

In my opinion, the Fire Engines are steam-powered (Upandal's gift to the river-locked T'skrang, the very river + Fire becomes their source of locomotion). I had a guess that this is what Varulus III and the Prophet Shivalahala Syrtis fought about "in strictest confidence" (but there were o...
by Telarus_KSC
Thu Dec 22, 2011 2:03 am
Forum: For Game Masters
Topic: Obsidimen Racial Memory
Replies: 6
Views: 4104

Re: Obsidimen Racial Memory

My thinking follows similar lines, but I consider the Obsidimen living near the Liferock to have access to these "Akashic Records" like memories. Any memories (dreams, or even waking day-dreams while doing a similar activity) would not be remembers in first person tho ...i.e., it would not...
by Telarus_KSC
Wed Dec 21, 2011 3:35 am
Forum: For Game Masters
Topic: Spellstore question
Replies: 7
Views: 4703

Re: Spellstore question

Ok, my answers are based on the 3rd Ed texts. 1, a) The same as a Matrix Object ('Using Spell Matrix Objects' in the Spell Magic chapter, p. 135). If Threads are required, weave threads with required Threadweaving Type, cast via Spellcasting. If contact or proximity is removed while threadweaving, e...
by Telarus_KSC
Wed Dec 21, 2011 3:25 am
Forum: For Game Masters
Topic: some combat questions
Replies: 17
Views: 9966

Re: some combat questions

Reading through this thread, I realize that Stealth in ED is very much about who-knows-about-who first. That's where I would focus. Sure, the Theif preps by rolling Silent Walk before going into the place. But if somebody is in there he didn't expect & doesn't see at first, he could very well be...
by Telarus_KSC
Mon Dec 19, 2011 1:13 am
Forum: For Game Masters
Topic: what is a creature?
Replies: 5
Views: 3926

Re: what is a creature?

Nice!
by Telarus_KSC
Mon Dec 19, 2011 12:24 am
Forum: For Game Masters
Topic: some combat questions
Replies: 17
Views: 9966

Re: some combat questions

When you are not in a person's line-of-sight, sound is the thing that will give you away. I think this is a fine model, as there are powers like Camouflage, and other effects that model the various 'hiding' techniques.
by Telarus_KSC
Thu Dec 15, 2011 7:55 am
Forum: For Players
Topic: [How's this working for you?] Action(s)!
Replies: 8
Views: 5966

Re: [How's this working for you?] Action(s)!

Yes, this is going to be very handy to give to new (to ED) players. Thanks arma!
by Telarus_KSC
Sun Dec 11, 2011 1:00 pm
Forum: For Game Masters
Topic: Severing threads
Replies: 16
Views: 10372

Re: Severing threads

That's the point I keep seeing come back -- that somehow you can prevent pattern items from forming to protect yourself. How? Player Characters in Earthdawn are adepts, using magic and going around doing magical stuff. Pattern items are an occupational hazard, a natural consequence of adepts doing ...

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