Search found 744 matches

by Telarus_KSC
Sun Feb 05, 2012 12:55 am
Forum: For Players
Topic: Co-Operative Actions
Replies: 55
Views: 29905

Re: Co-Operative Actions

Banjo, I think I can shed a little light on the subject. Thanks for providing the examples. I feel you on the "if it's not explicit, it might be hard to use/bring up around the table" sentiment. But, let's look at why these are (as you said, conspicuously) missing. The roots of the ED syst...
by Telarus_KSC
Sat Feb 04, 2012 2:17 am
Forum: For Players
Topic: Co-Operative Actions
Replies: 55
Views: 29905

Re: Co-Operative Actions

Well, what do you mean by co-operative rules? Or, can you quote another game's coverage of this rule-space briefly?
by Telarus_KSC
Fri Feb 03, 2012 6:20 am
Forum: For Game Masters
Topic: finding traps
Replies: 10
Views: 6718

Re: finding traps

so despite not getting it as a full talent, Thieves can use half-magic for using it until Second Circle, and it helps out Scouts who may not wish to take Detect Trap as a talent option. Detect Trap Skill/Talent (or Half-magic) also gives you pretty specific information @ each of the success levels ...
by Telarus_KSC
Fri Feb 03, 2012 3:36 am
Forum: For Players
Topic: Co-Operative Actions
Replies: 55
Views: 29905

Re: Co-Operative Actions

There are very "one-off" rules entries, such as the Aid Summoner Spirit Power, and the Collaberate Air Sailor 4th Circle Ability. I think there might be some blood magic rules as well. Nothing "standard" that I can remember, so it probably depends on the specific situation you ha...
by Telarus_KSC
Mon Jan 30, 2012 5:20 am
Forum: For Game Masters
Topic: Availability of true elements
Replies: 3
Views: 2632

Re: Availability of true elements

I tend to view Tue Earth and True Water as pretty Common, with Fire and Air being Uncommon and Wood being Rare (to use crude Magic:the Gathering terms). I base this on the in-game price for kernels, and how available it would be for local Adepts to gather.
by Telarus_KSC
Thu Jan 26, 2012 10:20 am
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10456

Re: ED Characters and Power Combos

Well, I had a lengthy reply but it got eaten in the browser history. So I'll mention that I am going for a "strategy guide for a player" (and I like the idea of procedural combos for NPCs/Creatures as well... especially as then the abbreviated statblock can come in handy). For one-shot/con...
by Telarus_KSC
Thu Jan 26, 2012 1:06 am
Forum: For Game Masters
Topic: Treasure Awards
Replies: 7
Views: 4242

Re: Treasure Awards

Treasure Worth Legend to me says that a certain amount of the loot should be Important Stuff (proof of defeating magical creatures, etc). In my Barsaive/Greyhawk mashup, the PCs have recovered a crate full of black cloaks with a baleful yellow eye emblazoned on them. That was Treasure Worth Legend (...
by Telarus_KSC
Wed Jan 25, 2012 9:03 pm
Forum: For Game Masters
Topic: Kaer Life
Replies: 11
Views: 7241

Re: Kaer Life

House Syrtis conceals a Liferock deep within the cliff cave city, and that Brotherhood always had one or two members active during the Scourge (if I remember correctly). Not all t'skrang knew the secret of hibernation. Namegivers of Barsaive mentions that the jungle t'skrang didn't have the hibernat...
by Telarus_KSC
Wed Jan 25, 2012 5:35 am
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10456

Re: ED Characters and Power Combos

And then on a separate page of the character sheet would be the complete tally of Talents/Skils/etc...

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