I'm sure there is a sourcebook I'm missing, but I cannot find any material detailing vehicles, force compositions, or even general tech levels of ground forces in the Fadings Suns universe.
Can someone point me to the proper material?
Search found 36 matches
- Fri Mar 14, 2014 9:58 am
- Forum: Product Discussion
- Topic: Ground Forces Sourcebook?
- Replies: 6
- Views: 7068
- Thu Mar 13, 2014 10:04 pm
- Forum: Product Discussion
- Topic: Let's Talk About Forge
- Replies: 119
- Views: 56122
Re: Let's Talk About Forge
I think the point that is being missed here is that even today, weapon maintenance can take a while. When you take your Colt 1911A to the gunsmith to have the barrel re-bored or replaced along with the trigger spring, the firing pin, and whatever else needs work, that can take up to a week. When a W...
- Wed Mar 12, 2014 9:58 pm
- Forum: Product Discussion
- Topic: Seeking some feedback on a possible ED4 change
- Replies: 136
- Views: 64714
Re: Seeking some feedback on a possible ED4 change
The other idea is to create a "stamina pool" (that's what we've been calling it) that strain damage is applied to first. There are players out there who are, in general, reluctant to use talents that cause strain because if gets them closer to being taken out of the fight. If you use up t...
- Tue Mar 11, 2014 12:24 pm
- Forum: For Players
- Topic: Giving Ground
- Replies: 26
- Views: 17740
Re: Giving Ground
Found something interesting while reading up on the whole "Fighting Retreat" thing in early D&D (places like enword.org, etc). oD&D, B/X, etc: When you are "In Melee Combat" (i.e. you are next to a melee enemy, and one of you has engaged the other) you can't make a norma...
- Tue Mar 11, 2014 9:47 am
- Forum: For Players
- Topic: My new FS Revised game.
- Replies: 18
- Views: 14904
Re: My new FS Revised game.
It was one of those sessions as a GM where I was gripped with terror the whole time as it seemed the players were constantly coming up with ways to try to ruin or cut short the plot. But it all worked out in the end. As the fight in the bar started to get nasty (a bar full of criminals against two l...
- Mon Mar 10, 2014 9:23 pm
- Forum: Gamer To Gamer
- Topic: Looking For Fading Suns Gamers?
- Replies: 11
- Views: 18884
Re: Looking For Fading Suns Gamers?
UNITED STATES OF AMERICA CA :: Walnut Creek (SF EAST BAY region) :: jaynapavlin (username) :: [starts early march] We currently have a group of about 5 and are starting fading suns (revised edition) campaign, some house rules, etc. If interested please email me at JaynaPavlin at gmail dot com as I m...
- Mon Mar 10, 2014 10:35 am
- Forum: For Players
- Topic: Adepts
- Replies: 13
- Views: 9517
Re: Adepts
All in all, an adept uses magic directly from the Universe, harnessing it by their own needs and shaping it to their will. A person.Name-giver could believe themselves capable of magic and thus if the desire and willpower is there, become an adept as this follows the theory that all living things h...
- Sun Mar 09, 2014 9:29 pm
- Forum: Product Discussion
- Topic: [Moved] Noble Armada
- Replies: 34
- Views: 27654
Re: [Moved] Noble Armada
I think we might be on a different wavelength. What I was talking about was, say there is a NA campaign played out at a convention (say between Hawkwood and Hazat forces). And during this campaign, the Hazat forces boarded the Hawkwood flagship and captured the bridge (again depending on how the new...
- Sun Mar 09, 2014 5:39 pm
- Forum: For Players
- Topic: Giving Ground
- Replies: 26
- Views: 17740
Re: Giving Ground
Morale has always been something I've felt was lacking in any game. In the real world, most people don't fight to the death. They will fight until overwhelmed/wounded and then either retreat or surrender. These rules do give players options, especially for those of us who are tactically minded as Ro...
- Sun Mar 09, 2014 5:19 pm
- Forum: Product Discussion
- Topic: [Moved] Noble Armada
- Replies: 34
- Views: 27654
Re: [Moved] Noble Armada
One thing that I would like to do someday is go back to the old school FASA days and run NA games at conventions over the course of a year in and summarize the results into a campaign module / storyline / adventure so that people playing the miniatures game at the conventions actually can effect th...