Search found 185 matches

by Flowswithdrek
Wed Jan 04, 2012 5:22 pm
Forum: For Game Masters
Topic: Setting Difficulty Numbers
Replies: 5
Views: 3394

Re: Setting Difficulty Numbers

Now if only i could find my wallet hmmm
by Flowswithdrek
Wed Jan 04, 2012 1:38 pm
Forum: For Game Masters
Topic: Setting Difficulty Numbers
Replies: 5
Views: 3394

Re: Setting Difficulty Numbers

Ok i knew if i posted this i would find it in the book somewhere, sods law and all that. p91 -92 GMG
by Flowswithdrek
Wed Jan 04, 2012 12:35 pm
Forum: For Game Masters
Topic: Setting Difficulty Numbers
Replies: 5
Views: 3394

Setting Difficulty Numbers

So I’m fleshing out the next adventure to challenge my players. At various stages of the adventure the characters have to make a series of Tests, mostly Perception. I normally make these up as I go along, but recently after a series of poor results I’m wondering if I’m setting them too high. Is ther...
by Flowswithdrek
Sat Dec 24, 2011 9:43 am
Forum: For Game Masters
Topic: Campaign Toolbox
Replies: 4
Views: 3146

Re: Campaign Toolbox

I don't use any of the above list, i guess my toolbox consists of my imagination and a pen & Paper. I do use the GMG for the creatures section, and the companion if i find i need a generic NPC because the players characters have done something unexpected (like annoyed the city guard). I guess yo...
by Flowswithdrek
Fri Nov 25, 2011 9:32 am
Forum: For Game Masters
Topic: [How's this working for you?] Clarifying the LP Award System
Replies: 25
Views: 14295

Re: [How's this working for you?] Clarifying the LP Award Sy

Thanks for this Arma. From this i can tell our group has been handling legend awards correctly, we just wernt sure we were. The little snippit of info about the average award being set to a fraction of the minimum is worth keeping in mind as i often use the average for simplicity.

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