Search found 95 matches

by The Undying
Fri Oct 21, 2016 8:13 pm
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 13779

Re: water, air interface

ChrisD, You do you, man. The only other thing I can point out that may help is the irony that you're defining individual words in some of the rules text and hammering minutia in various lines while at the same time blowing the universe wide open on other things. You're likely going to confuse or exa...
by The Undying
Thu Oct 20, 2016 5:47 am
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 13779

Re: water, air interface

I'm fond of two phrases when it comes to ED. One is "it's magic; let it be magic." The other is "ED is not a simulator" (in the sense that 'simulator' games try to be realistic). If you're looking for a game with a bunch of simulation modifiers, ED (from the system perspective) i...
by The Undying
Thu Oct 20, 2016 1:34 am
Forum: For Players
Topic: Heat Armor
Replies: 10
Views: 7972

Re: Heat Armor

The spell is very situational anyways, Any elementalist would have fireball or lightning in their matrix as their main combat spell(enhanced matrix) and grove renewal in their other enhanced. Never a good idea to make sweeping statements like that. ;) Fireball requires an enhancement matrix just to...
by The Undying
Wed Oct 19, 2016 7:14 am
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 13779

Re: water, air interface

The keywords are meant to interact with other things based on that keyword. For example, "Resist Element - Fire" provides additional armor against spells (and other effects) that use the keyword Fire. Similarly, if you had something that said "When successfully cast, Fire spells achie...
by The Undying
Wed Oct 19, 2016 2:34 am
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 13779

Re: water, air interface

Short answer: it's magic, don't over complicate it. Long answer: Are you prepared to increase defense or lower attack steps when people swing weapons in windy conditions? Are you prepared to increase defense or lower attack step when attacking upward (opponent has high ground)? Are you prepared to i...
by The Undying
Sun Sep 25, 2016 7:21 pm
Forum: For Game Masters
Topic: Stealthy Stride & Attacks
Replies: 10
Views: 7950

Re: Stealthy Stride & Attacks

The Stealthy Stride talent is illusion. The skill equivalent is just trained at hiding. Skill Use: The non-magical version of this talent does not include the magical effects, but otherwise works the same way as the talent. As for "Dex as base difficulty," that's different then a character...
by The Undying
Fri Sep 23, 2016 8:31 pm
Forum: For Game Masters
Topic: Stealthy Stride & Attacks
Replies: 10
Views: 7950

Re: Stealthy Stride & Attacks

Seems like someone with Stealthy Stride should have an easier time of hiding that someone who doesn't have it? Could they just use Stealthy Stride after their attack to re-hide (with modifiers, of course)? It's a simple action. As opposed to someone without Stealthy Stride who'd have to use their m...
by The Undying
Wed Sep 21, 2016 10:28 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 14307

Re: Sticky combat vs Mounted combat

Agreed. The first big issue we ran into when we started mapping ED was the changing facing issue. Two people face to face in a duel. PC: I run around to his Blindside and attack. NPC: I do the same in return. 1 round of that, and it was immediately house ruled. :) That was the exact reason our grou...
by The Undying
Wed Sep 21, 2016 8:44 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 14307

Re: Sticky combat vs Mounted combat

At the end of the day, every group will gravitate towards house rules that they feel best fit their desires in gameplay. This may lead to balance issues, but who cares, ultimate goal is for group to have fun. That said, remember that a 'round' in RAW ED involves everyone notionally moving at once. I...
by The Undying
Wed Sep 21, 2016 8:29 pm
Forum: For Game Masters
Topic: [Ed4] Stealthy Stride talent
Replies: 13
Views: 9325

Re: [Ed4] Stealthy Stride talent

I'm all for hidden dice rolls. Dice are a mechanical element meant to quantify things in the game universe. However, rolls slow things down, and in the real world, we as people (and characters as entities) would not know the difference between a result of 11 and a result of 13. Especially for things...

Go to advanced search