Search found 292 matches

by arma
Tue Dec 06, 2011 9:02 am
Forum: For Game Masters
Topic: fireblood
Replies: 6
Views: 4542

Re: fireblood

it's 2
by arma
Mon Dec 05, 2011 10:32 pm
Forum: For Game Masters
Topic: second attack - a doubt
Replies: 3
Views: 3198

Re: second attack - a doubt

second attack (talent or skill) can be used on a target that isnt the target of the main attack ? it means, can i attack, kill my opponent, move and attack again another target using second attack ? Yes. Same for Second Weapon and Second Shot, but not, for example, Momentum Attack (" that oppo...
by arma
Mon Dec 05, 2011 5:25 pm
Forum: For Game Masters
Topic: Claw Attacks
Replies: 7
Views: 5341

Re: Claw Attacks

Not quite sure. It may be an oversight, or it may serve to indicate that it can't attack with all claws at the same time (as you'd reason it has a claw on every leg, so if it somehow got 4 attacks, it could attack with all its claws). I may just be talking BS here, though, and the 2x represents it a...
by arma
Mon Dec 05, 2011 4:06 pm
Forum: For Game Masters
Topic: Claw Attacks
Replies: 7
Views: 5341

Re: Claw Attacks

No, it just means it can usually use that damage step twice. Using another example, you might have: Actions: 3 Damage: 1x Bite: 25 2x Claws: 20 This would mean of the three attacks, one can use the Bite Damage Step, and two can use the Claw damage step. You'd announce what you use before making the ...
by arma
Mon Dec 05, 2011 2:34 pm
Forum: For Game Masters
Topic: Ok my third circle party is just too lucky.
Replies: 14
Views: 9501

Re: Ok my third circle party is just too lucky.

Instead my neathermancer beat the dammed thing on initiative, and did it 5 wounds with a spirit dart Just to be on the safe side: Any one damage test can only do 1 Wound, no matter how high you rolled, unless the description says something different (as, for example, with Skin Shift). I don't have ...
by arma
Sun Dec 04, 2011 4:25 am
Forum: For Game Masters
Topic: Planning the next campaigns
Replies: 6
Views: 4429

Re: Planning the next campaigns

No, there's no such adventure.
by arma
Sun Nov 27, 2011 4:37 am
Forum: For Game Masters
Topic: multiaction monsters, horrors mostly
Replies: 5
Views: 3679

Re: multiaction monsters, horrors mostly

4)
Yes, same with all similar situations.

6)
Depends on the Horror's preferences (torture, coercion, intimidation, manipulation, etc.); the main thing about it is that Horrors can learn any spell regardless of Discipline, Circle, etc..
by arma
Sun Nov 27, 2011 3:19 am
Forum: For Game Masters
Topic: multiaction monsters, horrors mostly
Replies: 5
Views: 3679

Re: multiaction monsters, horrors mostly

1) Actions A creature with 2 Attacks and 3 Spellcastings had basically 5 Actions, but could only use the 2 for regular Attacks and the 3 for magic stuff only. Converting it might be done by giving it a slightly lower number of generic Actions than the sum of the two. 2) Components Not normally. Like...
by arma
Fri Nov 25, 2011 6:28 am
Forum: For Game Masters
Topic: [How's this working for you?] Clarifying the LP Award System
Replies: 25
Views: 14410

[How's this working for you?] Clarifying the LP Award System

You can just go ahead and admit it, it's one of them holidays, and you're used to get some freaky long-ish post from me around the holidays. You've been sitting there, stuffed with turkey, pressing F5 all the time, afraid you'd be called away to clean some plates or pans and miss all the excitement ...
by arma
Fri Nov 25, 2011 5:27 am
Forum: For Players
Topic: Astral Sight.
Replies: 19
Views: 11111

Re: Astral Sight.

6.
Normal "hide" talents don't normally help.

Just talking about it in another topic, have a look here:
viewtopic.php?f=18&t=12

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