Search found 45 matches

by Sangeet
Mon Apr 15, 2013 1:35 pm
Forum: For Game Masters
Topic: Faster Combat
Replies: 15
Views: 10288

Re: Faster Combat

I had an additional Idea, but its untested right now: give each player a initative dice, in different colors, for each player one color. At the beginning of the round, you roll Initiative for all at once with a shaker, then you sort the initative rolls from top to down, lay it near the middle of the...
by Sangeet
Mon Apr 15, 2013 1:30 pm
Forum: For Game Masters
Topic: Earthdawn Monster Toolkit
Replies: 2
Views: 3157

Re: Earthdawn Monster Toolkit

Hi Emektos, i double checked the application vs the rulebook, besides the movement (which you could standarize anyway ) the the app is still usable.
by Sangeet
Sun Apr 14, 2013 3:46 pm
Forum: For Game Masters
Topic: Faster Combat
Replies: 15
Views: 10288

Re: Faster Combat

Thats also cool options, i will recommend also the multiple dice for attack & damage to my players. I will also try to give them the initative to remember, sounds reasonable. I rewrite currently also a cheat sheet for my players, this minimizes the rule lookup aswell.
by Sangeet
Sun Apr 14, 2013 10:31 am
Forum: For Game Masters
Topic: Faster Combat
Replies: 15
Views: 10288

Re: Faster Combat

I think, i will add in the Minion´s Rule (1HP Monsters). Also the Step used for Attack may be an option. This are valid tipps. I think i will also do a better combat sheet for my players. When we use "static" initiative, some talents wouldn´t be that effective ? I have a windmaster with ai...
by Sangeet
Sat Apr 13, 2013 7:14 pm
Forum: For Game Masters
Topic: Faster Combat
Replies: 15
Views: 10288

Faster Combat

Hi, do you have any tipps, how to speed up combat ? I have given every player, a combat option print out, a step table. Everyone has Dice on their own. But still, a fight vs 5 creatures with no special powers, takes about 2h with 5 people + 5 NPC. Rolled Initative in 2 groups for the NPC´s already. ...
by Sangeet
Tue Apr 02, 2013 5:26 pm
Forum: For Game Masters
Topic: Anyone run "Burning Desires" ?
Replies: 7
Views: 6169

Anyone run "Burning Desires" ?

Hi,

has anyone run Burning Desires ? I would like to discuss the Adventure, without spilling information out, so if you are intrested, write me a PM.

regards

Sangeet
by Sangeet
Sat Feb 16, 2013 9:13 am
Forum: Product Discussion
Topic: EDR Planned Products?
Replies: 130
Views: 77173

Re: EDR Planned Products?

What we would like to see is new material, did you thought about funding new sourcebooks with Kickstarter ? This has recently been a successfull way for a lot of RPG publishers. You could hire somone with a given target, and send new impulses ? I would like to have a Landis sourcebook anyway.
by Sangeet
Fri Feb 01, 2013 3:08 pm
Forum: For Game Masters
Topic: Earthdawn Monster Toolkit
Replies: 2
Views: 3157

Earthdawn Monster Toolkit

Hi, could anyone direct me to a NPC /Monster /Horror generator i could use for Earthdawn 3rd ? I know there is the Creature Mill, which is still working on Windows 7. http://www.schattenreigen.de/earthdawn/ But its for Earthdawn first edition, so i agree, i havent checked the stats between both vers...
by Sangeet
Mon Jan 14, 2013 4:26 pm
Forum: For Players
Topic: Earthdawn Character Editor/Generator
Replies: 81
Views: 61404

Re: Earthdawn Character Editor/Generator

Hi,

i thought i found a bug, or i did not handle it correctly, if i add starting money to a character , it does not substract the cost of items when
i buy from the shop. Is this not the intended behaviour ?
by Sangeet
Sat Jan 05, 2013 11:07 pm
Forum: For Game Masters
Topic: Spells which negate serious threats :
Replies: 8
Views: 5667

Spells which negate serious threats :

Hi, for me it seems there is a severe design flaw in Earthdawn: There are spells which negate the effects of hunger or thirst i.e. they create water oder food, without any cost, so if i plan to introduce ressource trouble for the population, i would see the argument spwaning with my group of gamers ...

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