Search found 19 matches

by werefrog
Wed Feb 01, 2012 7:09 pm
Forum: For Game Masters
Topic: thread weaving
Replies: 9
Views: 5098

Re: thread weaving

There's also an optional rule that an adept can't maintain a permanent thread until 4th circle, thus meaning no threaded items for anyone before fourth circle. The Werefrog don't like that rule because Spellcasters are already at a disadvantage without being allowed forged weapons, aggressive attack...
by werefrog
Fri Dec 30, 2011 10:44 am
Forum: For Players
Topic: Second Discipline & Double Talents.
Replies: 12
Views: 8497

Re: Second Discipline & Double Talents.

Threadweaving isn't so much a Talent as a class of Talents; that's why you relearn Threadweaving for each Discipline. However, in regards to learning the other Talents again, no you do not relearn from Rank 1. You pay it's 2nd discipline cost for Rank 1 as an optional rule. This means some GMs make ...
by werefrog
Thu Dec 29, 2011 7:49 am
Forum: For Game Masters
Topic: willforce
Replies: 7
Views: 4335

Re: willforce

Anytime you could roll Willpower to resist a magical effect, you can substitute Willforce for the effect test.
by werefrog
Sun Dec 25, 2011 1:38 pm
Forum: For Game Masters
Topic: selling loot
Replies: 10
Views: 7507

Re: selling loot

Your mention of economics student wanting to start economic war against Thera reminds The Werefrog of a game The Werefrog ran. One player was a certified mechanic, and he had his weaponsmith build an internal combustion engine (using true fire instead of gasoline) with the purpose of driving around ...
by werefrog
Sun Dec 25, 2011 1:33 pm
Forum: For Game Masters
Topic: How Strict Are You?
Replies: 14
Views: 9446

Re: How Strict Are You?

The Werefrog follow the rules as written. There are times when they can be thrown out, but they are rare. Also, if you have a good GM screen, you don't search for tables. For this reason, The Werefrog almost always follow the rules when GM. The most common breakage of rules is fudge the die roll to ...
by werefrog
Sat Dec 24, 2011 5:45 pm
Forum: For Game Masters
Topic: selling loot
Replies: 10
Views: 7507

Re: selling loot

Knowledge skills would let players know something has monetary value, and it might give a range of how much they are worth, in general. However, the Evaluate Talent would let you know how much those specific items are worth. Think of it this way. You are told PS3 is worth $500. Therefore, you find a...
by werefrog
Wed Dec 07, 2011 6:56 pm
Forum: For Game Masters
Topic: Severing threads
Replies: 16
Views: 10354

Re: Severing threads

Yes, but remember, you can't weave a thread to your own pattern item because it's pattern is your pattern.

The Werefrog think this needs to be clarified before the PC tries to think of it. Another party member, though, could weave the necessary threads to your pattern item.
by werefrog
Wed Dec 07, 2011 6:54 pm
Forum: For Game Masters
Topic: being a non-adept
Replies: 22
Views: 12515

Re: being a non-adept

An adept has a far stronger pattern.

It would be the difference between a 40 watt incandescent bulb and a halogen lamp. However, you would have to analyze the pattern to see the color (determine the discipline)
by werefrog
Wed Dec 07, 2011 7:50 am
Forum: For Game Masters
Topic: being a non-adept
Replies: 22
Views: 12515

Re: being a non-adept

Let's not forget, not everyone can be an adept. Some people seek the greatness, but they are unable to become adepts. They may not become the best, but they can become pretty great in their own right.

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