Search found 30 matches

by Mountainshadow
Fri Jan 31, 2014 5:50 am
Forum: Product Discussion
Topic: Feedback (for ED4) on Spirits and Summoning
Replies: 46
Views: 23107

Re: Feedback (for ED4) on Spirits and Summoning

I really like the direction this thread is taking - great ideas everyone!
by Mountainshadow
Fri Jan 31, 2014 5:27 am
Forum: Product Discussion
Topic: Earthdawn: Fourth Edition coming in 2014
Replies: 477
Views: 274681

Re: Earthdawn: Fourth Edition coming in 2014

We played through all editons keeping mostly the same characters and players involved since 1995. There have been other groups and other players most of whom still like to play the game and would surely come back if I started a new group using 4th. We just transfered the main group's characters to 3...
by Mountainshadow
Fri Jan 31, 2014 5:20 am
Forum: For Game Masters
Topic: How many rounds is your average combat?
Replies: 33
Views: 17352

Re: How many rounds is your average combat?

In most games I ever ran or played in combat would last for 3-6 rounds if it was a mook-fight and between 10 and 15 rounds when the big baddy and his goons showed up. Melee chars do take up most of the combat time but in my experience casters can hit as hard and sometimes even harder. In my main gro...
by Mountainshadow
Thu Jan 30, 2014 5:53 am
Forum: Product Discussion
Topic: Feedback (for ED4) on Spirits and Summoning
Replies: 46
Views: 23107

Re: Feedback (for ED4) on Spirits and Summoning

In my games we used summoning regularly throughout all editions of the game. Spirits in 1st were rather too powerful and once a summoner got it into his head to use his abilities and bolster his group with some spirits all bets were off and as the GM you had a hard struggle on your hands concerning ...
by Mountainshadow
Thu Jan 23, 2014 4:21 am
Forum: Product Discussion
Topic: Seeking some feedback on a possible ED4 change
Replies: 136
Views: 65132

Re: Seeking some feedback on a possible ED4 change

Since it has come up a couple of times, what do people think about reducing the Knockdown difficulty? Specifically dropping the +3 modifier that has existed in every edition of the rules thus far? It makes it easier to resist knockdown, and makes the math a trifle easier as well. Dropping the modif...
by Mountainshadow
Wed Jan 22, 2014 8:02 am
Forum: Product Discussion
Topic: Seeking some feedback on a possible ED4 change
Replies: 136
Views: 65132

Re: Seeking some feedback on a possible ED4 change

[quote="Slimcreeper"]In my (comparatively limited) experience, the length of combats is not a problem because of damage-to-health ratio, but because there are a lot of rolls to make: initiative, multiple attacks, damage, defensive abilities, etc. Someone mentioned Knockdown tests - a perfe...
by Mountainshadow
Fri Jan 17, 2014 6:49 am
Forum: Product Discussion
Topic: Kickstarter!
Replies: 106
Views: 57758

Re: Kickstarter!

by Mountainshadow
Thu Jan 16, 2014 4:15 am
Forum: Product Discussion
Topic: ED4 Preview #3
Replies: 226
Views: 102546

Re: ED4 Preview #3

Simply imagine weaving a Thread ro your Karma Ritual Rank - that would boost your Maximum Karma up even more...
by Mountainshadow
Tue Jan 14, 2014 4:59 am
Forum: Product Discussion
Topic: Kickstarter!
Replies: 106
Views: 57758

Re: Kickstarter!

I certainly would like to contribute, but since it's payment via credit card only I'll have to pass...
by Mountainshadow
Fri Jan 10, 2014 3:45 am
Forum: For Game Masters
Topic: Most Extensive and Crazy Houserules
Replies: 60
Views: 31944

Re: Most Extensive and Crazy Houserules

An additional Thread at an Excellent Test Result? As far as I know, that's in the standard rules...

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