Search found 278 matches

by Tattered Rags
Wed Aug 31, 2016 8:23 pm
Forum: For Players
Topic: Theran Empire Namegivers 4th ED
Replies: 13
Views: 9225

Re: Theran Empire Namegivers 4th ED

Does anyone know what the official Line from Fasa is going to be with more Name Giver Races? I know the tie in is not official anymore but I always thought it funny that Shadowrun at the beginning of their world had more name giver races than Earthdawn at the middle of theirs? Some of those races w...
by Tattered Rags
Wed Aug 31, 2016 8:11 pm
Forum: For Players
Topic: Weaving Threads to Pattern Items
Replies: 34
Views: 20862

Re: Weaving Threads to Pattern Items

Well, Mataxes ninja'd me, but here's my post anyway because it took awhile to write. Aha! Yes, that can be confusing. The main difference is in how you might obtain Pattern Items versus how you usually get Magic Items, and in how closely the Key Knowledge is related to the creation of a Pattern Item...
by Tattered Rags
Wed Aug 31, 2016 5:46 pm
Forum: For Players
Topic: Weaving Threads to Pattern Items
Replies: 34
Views: 20862

Re: Weaving Threads to Pattern Items

Page 227, ED4PG: Each Pattern Item holds one Key Knowledge about a True Pattern. They're slightly interchangeable in this context. The Key Knowledge of the Pattern Item is a Key Knowledge of the True Pattern. Also relevant, page 228: If no research was done to identify a Pattern Item, Research Knowl...
by Tattered Rags
Wed Aug 31, 2016 1:03 pm
Forum: For Players
Topic: Weaving Threads to Pattern Items
Replies: 34
Views: 20862

Re: Weaving Threads to Pattern Items

Ok I think I've pinpointed what exactly is confusing me It seems when weaving threads to a magic item, after the Test Knowledge has been successfully accomplished, the Research is conducted with good old fashion adventuring, i.e. it's not directly and solely reliant on a skill roll (page 223) But w...
by Tattered Rags
Sat Aug 27, 2016 12:35 am
Forum: For Players
Topic: Heat Armor
Replies: 10
Views: 7967

Re: Heat Armor

Can "I agree" suffice for supporting opinion?

A hidden perception check for the magician might be called for to notice if the target reacts or not.
by Tattered Rags
Fri Aug 26, 2016 9:32 pm
Forum: For Game Masters
Topic: Combat options
Replies: 18
Views: 11641

Re: Combat options

Regarding stun, I see your point. The Willpower bonus requires that stun be tracked separately. Lose that and you don't have to track it.

Using Knockdown rules for "Attack to Knockback" shouldn't be a big hassle, should it? One that makes the mooks a "pain to kill"?
by Tattered Rags
Fri Aug 26, 2016 12:59 pm
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 15739

Re: The Threadweaving tax

What about a simple strain-per-thread option, either as a house rule or a Knack? *cut for space* Why not only allow the rushed weaving on additional threads? This keeps the balance provided by required threads in place, and you would then only see this used when extra threads are wanted. That would...
by Tattered Rags
Fri Aug 26, 2016 12:31 pm
Forum: For Game Masters
Topic: Combat options
Replies: 18
Views: 11641

Re: Combat options

Regarding stun, what about the rules don't you get? Perhaps you would actually like them if that missing piece was grasped? And, if you're going to let people ignore Wound penalties, your latest idea of suffering a Wound while using a recovery test makes sense to me. Though it seems to favor high To...
by Tattered Rags
Fri Aug 26, 2016 12:09 pm
Forum: For Game Masters
Topic: Combat options
Replies: 18
Views: 11641

Re: Combat options

For forcing someone back, why not just use the knockdown rules and the "Attack to Knockdown" combat option? The idea is that the attack shoves the person back, right? If the flavor is more setting up a series of attacks that drive the opponent back, substitute Dex for STR in the knockdown ...
by Tattered Rags
Fri Aug 26, 2016 11:51 am
Forum: For Game Masters
Topic: Combat options
Replies: 18
Views: 11641

Re: Combat options

Now I'm thinking of a Bodyguard Discipline designed to interrupt attacks, absorb damage meant for someone else, deal more damage the more wounded they are, and carry people in their arms while listening to Whitney Houston.

Anyway, weird where ideas crop up; thanks for the seed.

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