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by Tattered Rags
Thu Sep 01, 2016 8:32 pm
Forum: For Players
Topic: Disbelieving Illusions
Replies: 13
Views: 8955

Re: Disbelieving Illusions

"Short-term" (almost always damaging) illusions cannot be 'sensed'. The target must decide at the time whether they believe it or not. Believe it, and the magic affects you. Disbelieve, and it doesn't. The drawback is that if you disbelieve and it's real , you open yourself up and the eff...
by Tattered Rags
Thu Sep 01, 2016 7:07 pm
Forum: For Players
Topic: Disbelieving Illusions
Replies: 13
Views: 8955

Re: Disbelieving Illusions

Ah, I forgot about some of those effects (like wounds, etc.) that give a tell to the illusion.

Do you do anything to prevent gaming the disbelief? That is, keep people from making it real because the others said they'd disbelieve (or vice versa)?
by Tattered Rags
Thu Sep 01, 2016 5:02 pm
Forum: For Players
Topic: Disbelieving Illusions
Replies: 13
Views: 8955

Re: Disbelieving Illusions

What I want to know is, how does someone know that a spell might be an illusion? Say you cast Earth Darts at me: I don't know one magic Discipline from another, so how can I differentiate between one spell and another, real and illusion? How do others handle that so that a player can reasonably make...
by Tattered Rags
Thu Sep 01, 2016 4:05 pm
Forum: For Players
Topic: Disbelieving Illusions
Replies: 13
Views: 8955

Re: Disbelieving Illusions

by Tattered Rags
Thu Sep 01, 2016 10:28 am
Forum: For Players
Topic: Weaving Threads to Pattern Items
Replies: 34
Views: 20901

Re: Weaving Threads to Pattern Items

It's likely that a single line might clear it up. Also likely a single line will push everything around. While I'm not wanting to imply a change MUST be made, if I could make a suggestion were a change made? Page 226 of ED4PG looks like it has room for a couple lines, as does 227. The example below ...
by Tattered Rags
Thu Sep 01, 2016 9:19 am
Forum: For Game Masters
Topic: Magicians Casting Buffs On Teammates `From Behind'
Replies: 20
Views: 14025

Re: Magicians Casting Buffs On Teammates `From Behind'

A popular house rule in the wake of this has been to return the option, but rule that regardless of the result, the effect is based on a single success on the spellcasting test. This issue came up in discussion at tonight's game. I was thinking to use this house rule, but increase the max successes...
by Tattered Rags
Wed Aug 31, 2016 11:34 pm
Forum: For Players
Topic: Grimoires, Other People's Grimoires, & You
Replies: 8
Views: 6218

Re: Grimoires, Other People's Grimoires, & You

"Rule of Fun" and avoiding one more rule and all that, TU...Undy?...The?
by Tattered Rags
Wed Aug 31, 2016 10:31 pm
Forum: For Players
Topic: Grimoires, Other People's Grimoires, & You
Replies: 8
Views: 6218

Re: Grimoires, Other People's Grimoires, & You

As the GM, you need to carefully control what you hand out to keep from destabilizing the game or letting one player constantly outshine the others. This extends from Thread Items to spells to contacts and so forth. But if a player wants something small, why not provide it? I see the GM saying yes m...
by Tattered Rags
Wed Aug 31, 2016 9:53 pm
Forum: For Players
Topic: Grimoires, Other People's Grimoires, & You
Replies: 8
Views: 6218

Re: Grimoires, Other People's Grimoires, & You

Here's my idea: for "free floating" copies of spells, treat them as Grimoire Casting from another's grimoire (-2 mod), but change the Attunement phase so that if you do attune to the single "spell-scroll" then IT takes the Raw Magic damage (possibly destroying the spell-copy). F...
by Tattered Rags
Wed Aug 31, 2016 9:24 pm
Forum: For Players
Topic: Grimoires, Other People's Grimoires, & You
Replies: 8
Views: 6218

Re: Grimoires, Other People's Grimoires, & You

On your first issue, page 253 of ED4PG notes: To cast a spell from a matrix, your character must have achieved a Circle at least equal to the Circle of the spell being cast. Spells being cast from a grimoire or with raw magic can be of any Circle, including a Circle higher than your character’s curr...

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