Search found 147 matches

by Utsukushi
Sun May 25, 2014 9:37 pm
Forum: Product Discussion
Topic: GM's Guide -- Anything you would like to see?
Replies: 223
Views: 108599

Re: GM's Guide -- Anything you would like to see?

I would very much like to see an solid description of how the probability works under the step system. The 3e Player's Guide covered the basics briefly, and that's probably enough for that book, but something a bit more detailed would be really nice for the GM's Guide. There is the definitive break...
by Utsukushi
Thu May 22, 2014 1:17 pm
Forum: Product Discussion
Topic: A new Developer's Blog? Why yes!
Replies: 85
Views: 39288

Re: A new Developer's Blog? Why yes!

I don't know.. Armor Defeating Hits are very exciting psychologically, but armor usually adds up to... 4-7 points. Subtracting 4-7 points from almost every attack against you does add up quickly, but in terms of a single effective hit, I've always found that getting an exploding damage roll means a ...
by Utsukushi
Wed May 21, 2014 11:44 am
Forum: Product Discussion
Topic: GM's Guide -- Anything you would like to see?
Replies: 223
Views: 108599

Re: GM's Guide -- Anything you would like to see?

I'd like mine to come with free babysitting. Oooh. Down time scheduling has been mentioned, but one that has not come up is planning for future events. The Earthdawn Event Planner would be an awesome supplement! But in the meantime, I agree - a more prominent, useable calendar would be a great GM t...
by Utsukushi
Mon May 19, 2014 3:04 pm
Forum: Product Discussion
Topic: GM's Guide -- Anything you would like to see?
Replies: 223
Views: 108599

Re: GM's Guide -- Anything you would like to see?

With the way Earthdawn advancement is structured, I generally think LP awards really should be based on the task itself, with the Circles of who's doing them not really relevant. A 500 LP task will be a lot easier for a 7th Circle character than a 1st, but it will mean a lot more to the 1st Circle c...
by Utsukushi
Mon May 19, 2014 2:50 pm
Forum: Product Discussion
Topic: What's happening with the other discipines?
Replies: 20
Views: 10349

Re: What's happening with the other discipines?

I suspect one problem is that the side-Disciplines were never really properly even brought up to Third Edition. I mean, they had their writeups, but mechanically, in the Edition that made the ADM core.. they weren't given Talent Options. Most of them do work well as sub-Disciplines, though, and coul...
by Utsukushi
Mon May 19, 2014 2:31 pm
Forum: Product Discussion
Topic: A new Developer's Blog? Why yes!
Replies: 85
Views: 39288

Re: A new Developer's Blog? Why yes!

Interesting... my instinct says this will make shields more effective in the early game, where a couple points in PD really add up relative to the Step values of attacks, and probably less so later on -- but by then the shield users will probably have Thread Shields that either boost their numbers t...
by Utsukushi
Mon Apr 14, 2014 7:34 pm
Forum: Product Discussion
Topic: Developer's Blog -- A pair of new spell mechanics
Replies: 49
Views: 24151

Re: Developer's Blog -- A pair of new spell mechanics

Just remember - you're not playing Limbo here! It's OK to knock the bar down! Hehe...
by Utsukushi
Mon Apr 07, 2014 3:29 pm
Forum: Product Discussion
Topic: Developer's Blog -- A pair of new spell mechanics
Replies: 49
Views: 24151

Re: Developer's Blog -- A pair of new spell mechanics

Oh, Siserefin; What is limit for number of additional threads or all threads (required+additional) that that can be woven? Thread Weaving rank? Metaxes answered that in the blog: Well, for each advancement tier (Novice, Journeyman, etc), a magician has the option of voluntarily weaving one or more a...
by Utsukushi
Mon Apr 07, 2014 3:21 pm
Forum: Product Discussion
Topic: Developer's Blog -- A pair of new spell mechanics
Replies: 49
Views: 24151

Re: Developer's Blog -- A pair of new spell mechanics

Spells arc through Astral Space very much like electricity. Weaving an extra thread to connect to another target creates a second line for that energy to cross; if you just direct that line along the same path, it wouldn't have any effect, because the energy was already going that way. That second q...
by Utsukushi
Tue Mar 25, 2014 8:47 pm
Forum: Product Discussion
Topic: Seeking some feedback on a possible ED4 change
Replies: 136
Views: 64997

Re: Seeking some feedback on a possible ED4 change

I could see those as kind of... quick start suggestions for how to arrange your starting skills, based on different backgrounds. As a step to making the game easier for new players, that has potential. I don't like them with the racial connections, though, because that quickly drives stronger stereo...

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