Search found 219 matches
- Tue May 31, 2016 9:14 pm
- Forum: For Game Masters
- Topic: Descriptions
- Replies: 11
- Views: 7032
Re: Descriptions
Remember that Disciplines are way of how one sees the world. Psychopaths wouldnt be initiated, its imposible to hide your nature for like 3-5 or more years spend with master. Most crazy Adepts are adventurers (PC and such) because they wander in Dark places. So there is very little crazy spellcaster...
- Tue May 31, 2016 10:09 am
- Forum: For Game Masters
- Topic: Descriptions
- Replies: 11
- Views: 7032
Re: Descriptions
Thread Weaving is almost never requiring any physical actions, its just a mental effort to weave astral energies to complete Spells Pattern (for those spells that have 1 or more Threads, better Matrix can hold more complicated Spells and can store 1 Thread). There is no physical interpretation of a ...
- Tue May 31, 2016 9:50 am
- Forum: For Players
- Topic: [Ed4] Fireball
- Replies: 4
- Views: 3625
Re: [Ed4] Fireball
I totally missed it but its in Ed4 PG p. 269 : Area of Effect "A spell affects all targets within its area of effect, regardless of whether they are friend or foe....."
Its true for all AoE spells.
Thats major change from Ed3.
Its true for all AoE spells.
Thats major change from Ed3.
- Wed May 25, 2016 6:59 am
- Forum: For Players
- Topic: [Ed4] Fireball
- Replies: 4
- Views: 3625
[Ed4] Fireball
PG p.283 Fireball spell "...makes a Spellcasting test against the highest Mystic Defense among all targets within a 4-yard radius of the point of impact." We know that caster chooses targets, but in Extra Threads: you can Remove Targets (-Rank). So is Fireball in Ed4 meant to affect everyt...
- Wed May 25, 2016 6:45 am
- Forum: For Players
- Topic: Willforce strain and aoe or multi-targets
- Replies: 12
- Views: 7649
Re: Willforce strain and aoe or multi-targets
It was discussed in Ed3, and as I see was changed only little in Ed4. As Telarus already wrote, it is meant to work with Effect Tests . So in case of Fireball 1 Strain and 1 Karma will make all targets suffer damage from EffectTest (its also true for all spells where 1 effect test is used for all ta...
- Wed May 25, 2016 6:33 am
- Forum: For Players
- Topic: Extra Successes allowing extra Targets
- Replies: 17
- Views: 9334
Re: Extra Successes allowing extra Targets
Magic works mysterious ways
Chris, use bolt at poor lizzard, hes so weak (MD) that lightning will go get some more targets, in your example espagras ( if initial roll is at least their MD).
Chris, use bolt at poor lizzard, hes so weak (MD) that lightning will go get some more targets, in your example espagras ( if initial roll is at least their MD).
- Fri May 20, 2016 7:41 am
- Forum: For Players
- Topic: [ED4] Astral Sense and Astral Targeting
- Replies: 67
- Views: 36698
Re: [ED4] Astral Sense and Astral Targeting
That is exactly how I see it, with one or two exceptions. It works only for non-physical spells (only for those that are against Mystic Armor or not creating physical effects). Because astral arc is on Astral Plane, but effects go in straight line on Astral (pure energy) or Physical Plane (fire, lig...
- Sat May 14, 2016 2:43 pm
- Forum: For Players
- Topic: [Ed4] Called Shot
- Replies: 21
- Views: 12704
Re: [Ed4] Called Shot
And now it works great, armor gives good protection but thanks to included Called Shot option players have realistic fight options which isnt game breaking as GM can adjust penalty. Now my friend playing Weaponsmith wearing plate armor (25 armor) is really happy, in Ed3 he was getting Armor defeatin...
- Sat May 14, 2016 1:29 pm
- Forum: For Players
- Topic: [Ed4] Called Shot
- Replies: 21
- Views: 12704
Re: [Ed4] Called Shot
As penalty from using Called Shot can be adjusted by GM, p. 384 "At the gamemaster’s discretion, more difficult shots may incur a higher penalty." Its not really a problem to let characters use it with penalty of -5, -7, -9 and so on. As my players are really demanding (and use common sens...
- Sat May 14, 2016 11:43 am
- Forum: For Game Masters
- Topic: Booster and healing potions
- Replies: 7
- Views: 4621
Re: Booster and healing potions
PG p.381 "Characters must also wait at least one hour after engaging in combat before they can make a Recovery test". As for me that means even if you drink Healing Potion you still cant use Recovery test during combat. Thats why there are spells that shorten the 1 hour period between Reco...