Search found 71 matches

by Stormcrow
Sat Feb 15, 2014 1:12 pm
Forum: Product Discussion
Topic: Let's Talk About Forge
Replies: 119
Views: 56117

Re: Let's Talk About Forge

1. What about shields? You've avoided discussing them here but these changes are going to affect them significantly. The way I see it, either you will be able to forge shields too (meaning characters with shields will have twice as much armour as those without and resulting in some characters whose...
by Stormcrow
Sat Feb 15, 2014 12:44 pm
Forum: Product Discussion
Topic: Let's Talk About Forge
Replies: 119
Views: 56117

Re: Let's Talk About Forge

I accept your rationale for the changes and in order to make them you most certainly had to remove AD hits. This sort of thing really reassures me that you are trying to look at all the potential implications for each major change. I have 2 questions related to this however. 1. What about shields? Y...
by Stormcrow
Sat Feb 15, 2014 12:26 pm
Forum: For Game Masters
Topic: Ship Combat
Replies: 10
Views: 6602

Re: Ship Combat

I am so relieved that people now recognise the problems with ship combat. I used to go on about it on the old forums years ago but was largely ignored. I have a campaign that has made extensive use of airships. My biggest grievance with it (and I have a lot) when characters start interacting with th...
by Stormcrow
Fri Feb 14, 2014 7:50 pm
Forum: Product Discussion
Topic: Renaming Direction Sense
Replies: 29
Views: 14727

Re: Renaming Direction Sense

by Stormcrow
Fri Feb 14, 2014 7:48 pm
Forum: Product Discussion
Topic: Eleventh Hour Preview: Wizard
Replies: 147
Views: 69437

Re: Eleventh Hour Preview: Wizard

Matrices are not Talents but rather advanced magical constructs and if you want more of them than the average mage there should be a real cost. Making them knacks isn't a real choice because eventually everyone will take them if they get access to them. I agree with pretty much everything you said,...
by Stormcrow
Fri Feb 14, 2014 1:03 pm
Forum: Product Discussion
Topic: Eleventh Hour Preview: Wizard
Replies: 147
Views: 69437

Re: Eleventh Hour Preview: Wizard

I think my original point was, and remains, that Spell Matrices don't fit as Talents. I don't really have an opinion on the rest of the arguments here but this point is one I'd like to address :). I think this statement is true. However, regardless of how Matrices function I think the current desig...
by Stormcrow
Thu Feb 13, 2014 12:20 pm
Forum: Product Discussion
Topic: Eleventh Hour Preview: Wizard
Replies: 147
Views: 69437

Re: Eleventh Hour Preview: Wizard

That's a good point actually
by Stormcrow
Thu Feb 13, 2014 7:37 am
Forum: Product Discussion
Topic: Eleventh Hour Preview: Wizard
Replies: 147
Views: 69437

Re: Eleventh Hour Preview: Wizard

I've never found Human Spellcasters to be all that unbalanced, honestly - Matrices are such a tight restriction that most of those massive Grimoires they can build up goes unused anyway, so mostly it's just helpful for smaller groups. They're not unbalanced from a game play perspective, you're righ...
by Stormcrow
Fri Feb 07, 2014 6:21 pm
Forum: Product Discussion
Topic: Fourth Edition Preview -- A whole lot of talents
Replies: 80
Views: 40394

Re: Fourth Edition Preview -- A whole lot of talents

I also like Ethariel's "Sense Quarry" name. I just wanted to say I approve of the vast majority of these changes. I'm really looking forward to the finished product. I have a couple of points that may be construed as negative but not many. 1. The Forge changes made me nervous however I &qu...

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