Search found 72 matches
- Fri Jan 23, 2015 5:00 am
- Forum: Product Discussion
- Topic: GM's Guide -- Anything you would like to see?
- Replies: 223
- Views: 108615
Re: GM's Guide -- Anything you would like to see?
When you see the 4th editon of DnD, i know there was a lot of biching about that ruleset - but it came with an character editor programm, which was capable to print out all the possible actions [...] I think the discussion should be focussed around the user interface /accessiblity and i would like ...
- Thu Jan 22, 2015 3:31 pm
- Forum: For Game Masters
- Topic: Adventures and World Sources
- Replies: 5
- Views: 3613
Re: Adventures and World Sources
KS give answer :) 3 new they promise :D Travar: City of Merchants - sourcebook covering a location previously only briefly mentioned, now a fully developed setting Elven Nations - sourcebook covering the Blood Wood, Shosara, Sereatha, and the former Western Kingdoms, now known as the Wastes Questors...
- Thu Jan 22, 2015 3:28 pm
- Forum: Product Discussion
- Topic: GM's Guide -- Anything you would like to see?
- Replies: 223
- Views: 108615
Re: GM's Guide -- Anything you would like to see?
1. Talents - i picked randomly the first two talents, which had multiple usages, inconsistent rulings for karma /strain, certain conditions which have to be met, to have it work, and some excluding conditions as well. This could be resolved with with a strong keyword system. Player have 7 talent at...
- Thu Jan 22, 2015 10:22 am
- Forum: Product Discussion
- Topic: GM's Guide -- Anything you would like to see?
- Replies: 223
- Views: 108615
Re: GM's Guide -- Anything you would like to see?
1. Only few are really hard, rest are easy :) 2. Use spell sheets (i'm sure for 4 ed will show soon too) 3. Yes few could be write on paper 4. What for ??? 5. few tables to copy 6. Was in 1 edition - never used. We use item sheet from 1 ed (Ash made) http://www.rpgsheets.com/sheets/036003.pdf Questi...
- Thu Jan 22, 2015 9:54 am
- Forum: Product Discussion
- Topic: Pre-art draft feedback
- Replies: 309
- Views: 137173
Re: Pre-art draft feedback
And it work, as long is attached to leg. Well (some part of 4ed is changed anyway so i do not know for 100%)
Without heavy boost to damage kick is pretty much useless :>
While earlier edition favor tskrang a lot in this, now all stay on same ground.
Without heavy boost to damage kick is pretty much useless :>
While earlier edition favor tskrang a lot in this, now all stay on same ground.
- Thu Jan 22, 2015 5:33 am
- Forum: For Game Masters
- Topic: [ED3] Ironwood and Wood Skin
- Replies: 14
- Views: 7655
Re: [ED3] Ironwood and Wood Skin
Ok living too. But then it not work as there is not metal equivalent for it. You can allow substitute this with wood armor penalty (+1 armor ? ).
- Thu Jan 22, 2015 5:28 am
- Forum: Product Discussion
- Topic: Pre-art draft feedback
- Replies: 309
- Views: 137173
Re: Pre-art draft feedback
This is what I was getting at earlier. The Attached Weapons and Tail Attack rules are a little bit contradictory. Use Unarmed Combat even though you've got blades attached to your gauntlet/boot/tail? Okaaay. And if that's the case, why can't you use attached weapons with Swift Kick? Doesn't make se...
- Wed Jan 21, 2015 4:40 pm
- Forum: Product Discussion
- Topic: Pre-art draft feedback
- Replies: 309
- Views: 137173
Re: Pre-art draft feedback
Sundahk, Razan : it is in talent. Second weapon - allow additional attack when main used. If you have more then 1 primary attack then you can make more, but no adept have this. It is extra attack for off-hand. Swift kick is allowed only with unarmed, so no sword there. I follow RbR rules -older book...
- Wed Jan 21, 2015 3:59 am
- Forum: Product Discussion
- Topic: Pre-art draft feedback
- Replies: 309
- Views: 137173
Re: Pre-art draft feedback
AFAIR second attack, second weapon and swift kick have strict rule use: once per round. I do not have rulebook right now so i can be mistaken, but this is unlikely :D In this scenarios 1 attack ok 2 ok 3 or 4 5 or 6 7 ok So extra is only 1 attack for cost of -2 hit. Extra bonus could be shield + 2 w...
- Wed Jan 21, 2015 3:45 am
- Forum: For Game Masters
- Topic: [ED3] Ironwood and Wood Skin
- Replies: 14
- Views: 7655
Re: [ED3] Ironwood and Wood Skin
Then you must wear wood armor that is equivalent of metal armor. And stat are improved to metal armor. Not +2, to metal stat (afair it s +1 ? ). Any living armor is out of question as they are not wood but living. Shield willow only target shields it is very narrow spell and affect any shield. It is...