Search found 278 matches

by Tattered Rags
Wed Aug 24, 2016 11:46 am
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 15926

Re: The Threadweaving tax

A houserule I sometimes used in previous editions, converted to ED4, would look like this: A Magician may spend 2 Successes on a Thread Weaving Test to gain a Standard Action, usable only to Cast the Spell they were tying Threads for. I was thinking of something similar. Perhaps the time required t...
by Tattered Rags
Wed Aug 24, 2016 9:46 am
Forum: For Game Masters
Topic: Annoying Plant Feast
Replies: 15
Views: 10400

Re: Annoying Plant Feast

Which, again, kind brings back around to what I feel is the overemphasis of Plant Feast here. Imagine what is effectively a food brick product - thoroughly unappetizing looking, no super inviting scent or mixture of colors or radiant heat. It might have the shape of a hamburger, maybe with some col...
by Tattered Rags
Thu Jul 28, 2016 6:44 pm
Forum: For Game Masters
Topic: Thread Items
Replies: 17
Views: 13503

Re: Thread Items

Also, when in doubt, retcon. retcon?? I don't know what that means. "Retroactive Continuity" It means that you change some part of the past to justify something in the present. In your case, you could basically rewrite what the thread items are and then say "they were always like tha...
by Tattered Rags
Wed Jul 27, 2016 3:18 pm
Forum: For Game Masters
Topic: Thread Items
Replies: 17
Views: 13503

Re: Thread Items

Also, when in doubt, retcon.
by Tattered Rags
Thu Jul 21, 2016 11:56 pm
Forum: For Game Masters
Topic: Windling flight while in combat (4th edition)
Replies: 16
Views: 8724

Re: Windling flight while in combat (4th edition)

varrow, when a human warrior is engaged in melee with a dwarf swordmaster, do they stand still until it's their turn to swing their weapon? Pause and think about that and answer it (either to yourself or on here) before reading on. I asked the question because the intent is that combatants are const...
by Tattered Rags
Mon Jun 27, 2016 8:45 am
Forum: For Players
Topic: Modified Death Rating
Replies: 4
Views: 3339

Re: Modified Death Rating

Durability increases the adept’s ability to take damage. At each Circle, the adept permanently adds the indicated Durability value to his Unconsciousness and Death Ratings. Remember that an adept’s Circle also factors into their Death Rating (see p.64). I'm pretty sure Wound Threshold and Unconscio...
by Tattered Rags
Sun Jun 19, 2016 9:22 am
Forum: Product Discussion
Topic: Are these adventures worth buying?
Replies: 9
Views: 7428

Re: Are these adventures worth buying?

...its set in Travar but it tells you nothing much usefull about the city at all. If only we knew someone who could put together a book to help with that. But who? Hmmmmm..... :D Apparently he ventured too deep in to the Badlands - He was last seen being held captive by the Foul Folk, his cage bein...
by Tattered Rags
Wed Jun 08, 2016 8:52 am
Forum: For Game Masters
Topic: [ED4] Legendpoints
Replies: 8
Views: 5313

Re: [ED4] Legendpoints

I like the way the challenge rating has been added in, but I will say that the LP award per creature made it easier to know how many of a given creature is appropriate. How many 2nd circle characters should a cadaverman threaten? What about 7th circle? With the LP award, you just do a little math, ...

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