Search found 278 matches
- Tue Sep 13, 2016 11:59 pm
- Forum: Product Discussion
- Topic: Earthdawn Quick-Start Preview
- Replies: 8
- Views: 7033
Re: Earthdawn Quick-Start Preview
I haven't finished reading yet, but agree with the above. I like insta-killing the npc madmen idea, but have it immediately convert them to hostile Cadaver Men, or is that too much of a threat? Whatever attack the Beguiler uses on the madmen has to be a legitimate attack to be used against the play...
- Tue Sep 13, 2016 11:21 am
- Forum: Product Discussion
- Topic: Earthdawn Quick-Start Preview
- Replies: 8
- Views: 7033
Re: Earthdawn Quick-Start Preview
The masks are very thematic, very cool. I definitely would want the characters to be tempted to put them on. They're would need to provide some bonus or incentive, likrly communicated to the players through Nivek or Xaolete. I personally would make the Beguiler really deadly, even in his weakened s...
- Sat Sep 10, 2016 2:26 pm
- Forum: For Game Masters
- Topic: [ED4] Journeyman conversion
- Replies: 7
- Views: 6060
Re: [ED4] Journeyman conversion
For Journeyman I would keep the choice of Defence up to the player, as it is in 3rd Edition and simply follow the above pattern; so if your player chose +1 Social Defence at 2nd Circle, when he reaches 6th Circle his Social Defence bonus will now be +2 and then +3 at 8th Circle. Note that Swordmast...
- Tue Sep 06, 2016 6:25 pm
- Forum: For Game Masters
- Topic: Magicians Casting Buffs On Teammates `From Behind'
- Replies: 20
- Views: 15043
- Tue Sep 06, 2016 1:16 pm
- Forum: For Game Masters
- Topic: Magicians Casting Buffs On Teammates `From Behind'
- Replies: 20
- Views: 15043
Re: Magicians Casting Buffs On Teammates `From Behind'
I've never liked the idea of static vision arcs when simulating combat in an RPG. A round is 6 seconds, and I'm expected to believe that a character is casting quick glances all over in that time? Considering the focus grabbing effect of having a sword swung at you, perhaps I'm being unreasonable, b...
- Mon Sep 05, 2016 11:34 am
- Forum: For Players
- Topic: Applying Penalties
- Replies: 3
- Views: 4266
- Mon Sep 05, 2016 10:46 am
- Forum: For Players
- Topic: Applying Penalties
- Replies: 3
- Views: 4266
Re: Applying Penalties
One way to think of it is the test results are modified before you roll by changing what you roll, but it is a bit confusing the way it's worded. Regardless, you have two options. If a modifier is to be applied, either change the Step number before the roll or change the result of the roll. Both res...
- Fri Sep 02, 2016 11:20 am
- Forum: For Players
- Topic: Disbelieving Illusions
- Replies: 13
- Views: 9621
Re: Disbelieving Illusions
Thinking through this, something akin to what The Undying has written. If the players or PC's have no reason to suspect an illusion, the GM could roll their Per (or other stat) against the Sensing Difficulty, then tell them, "Hey, that spell hurt, but something was off about it." Introduce...
- Fri Sep 02, 2016 11:05 am
- Forum: For Players
- Topic: Weaving Threads to Pattern Items
- Replies: 34
- Views: 22226
Re: Weaving Threads to Pattern Items
The Test Knowledge is the Question, isn't it? and the Research Knowledge is the Answer. And sometimes you can come across the answer (research) before you find out what the question (test knowledge) is Which threw me for a while Playing around with the order of things, I just realized that you coul...
- Fri Sep 02, 2016 8:50 am
- Forum: For Players
- Topic: Weaving Threads to Pattern Items
- Replies: 34
- Views: 22226