Search found 31 matches

by j0hn
Sun Feb 23, 2014 4:32 am
Forum: Product Discussion
Topic: Fourth Edition Preview -- A whole lot of talents
Replies: 80
Views: 40686

Re: Fourth Edition Preview -- A whole lot of talents

Personally, I find character death is usually as much a failure of the GM as the players. Character death is generally not a failure. One of storytelling's main features is that it can bring meaning to death. I disagree. To keep dramatic tension, the threat of failure needs to be very real. This is...
by j0hn
Sun Feb 23, 2014 4:20 am
Forum: Product Discussion
Topic: Eleventh Hour Preview: Wizard
Replies: 147
Views: 69939

Re: Eleventh Hour Preview: Wizard

Talent Options gave a degree of versatility to everybody but Magicians. Spellcasters all still look the same. Spellcasters only look the same if you look at this very narrow subset of talents. But if you look at any two spellcasters as a whole, their abilities at any given moment can be drastically...
by j0hn
Sat Feb 22, 2014 3:37 pm
Forum: Product Discussion
Topic: Fourth Edition Preview -- A whole lot of talents
Replies: 80
Views: 40686

Re: Fourth Edition Preview -- A whole lot of talents

Is it acceptable for GMs to have players die in combat? I don't know about players , but player characters, sure. lol. Personally, I find character death is usually as much a failure of the GM as the players. I acknowledge that players can do stupid and/or very heroic things and get themselves kill...
by j0hn
Sat Feb 22, 2014 7:07 am
Forum: Product Discussion
Topic: Eleventh Hour Preview: Wizard
Replies: 147
Views: 69939

Re: Eleventh Hour Preview: Wizard

I really don't understand the complaint of 'it's so important I MUST buy it,' in regards to durability, matrices, or karma ritual. Each of which I have seen numerous players raise at various speeds. Similarly, I have never heard a warrior or swordmaster complain that they felt they MUST raise melee ...
by j0hn
Sat Feb 08, 2014 5:23 pm
Forum: Product Discussion
Topic: Fourth Edition Preview -- A whole lot of talents
Replies: 80
Views: 40686

Re: Fourth Edition Preview -- A whole lot of talents

Or, more likely, they ignore the talents that they can only use situationally and only focus on or purchase the ones they can use every time, in every fight. I've never found that to be the case, but maybe my players are different than yours, or maybe I just make sure that I vary up the opposition ...
by j0hn
Sat Feb 08, 2014 4:52 pm
Forum: Product Discussion
Topic: Fourth Edition Preview -- A whole lot of talents
Replies: 80
Views: 40686

Re: Fourth Edition Preview -- A whole lot of talents

Completely disagree. Anything that allows talents to be used more often is an improvement, not a weakness. Is there a reason that certain talents should sit on the shelf to gather dust? Also, allowing for talents to be used more often increases tactical options, rather than limiting them. You aren'...
by j0hn
Fri Feb 07, 2014 7:35 pm
Forum: Product Discussion
Topic: Fourth Edition Preview -- A whole lot of talents
Replies: 80
Views: 40686

Re: Fourth Edition Preview -- A whole lot of talents

Not a fan of the changes to maneuver, mystic aim, and flame arrow. Talents don't need to be used every round in order to be worthwhile. Maneuver was one of the talents that mechanically expressed the thematic difference between the swordmaster and the warrior. No, it didn't get used every round, or ...
by j0hn
Sun Sep 08, 2013 6:27 pm
Forum: For Game Masters
Topic: Journeyman advacement rituals
Replies: 2
Views: 2220

Re: Journeyman advacement rituals

lol nice convo. My masters tend to go all Socratic on my players as well. ;) I like the idea their advancement to journeyman involving finding or teaching candidates, I'll probably do some of that. I also like the idea of having the wizard solve some sort of RL brain twister, I'll have to think on t...
by j0hn
Sat Sep 07, 2013 7:34 pm
Forum: For Game Masters
Topic: Journeyman advacement rituals
Replies: 2
Views: 2220

Journeyman advacement rituals

IMB I don't require training every circle, only at the 'milestone' circles- initiate, journeyman, etc. (mostly for campaign pacing reasons-- I don't want the players to get stuck in the lower circles for a long time because there's not enough downtime. But also because I also like to keep adept's nu...
by j0hn
Fri Jun 21, 2013 3:07 pm
Forum: For Game Masters
Topic: GM's NPCs and involvement
Replies: 13
Views: 9218

Re: GM's NPCs and involvement

I think it's kind of weird that a GM is that much involved in a campaign, where he's playing mulitple and quite important NPCs Every time we try to have a players only discussion, he's jumping in, as if he was also a player in the campaign. This confuses me. This is the GM's job. He plays ALL the N...

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