Search found 383 matches

by Baravakar
Sat Nov 01, 2014 1:43 pm
Forum: For Game Masters
Topic: karma use and other questions in 4th ed
Replies: 28
Views: 9443

Re: karma use and other questions in 4th ed

Etherial Wrote: FASA, on p.109 of ED4PG, wrote:Each Discipline includes a sample ritual that allows characters of that Discipline to regain Karma Points. The player need not make any tests to perform the Karma Ritual; it is always successful. Your character may perform his Karma ritual once each da...
by Baravakar
Sat Nov 01, 2014 12:45 pm
Forum: For Game Masters
Topic: Fouth Edition and Durability
Replies: 7
Views: 1816

Fouth Edition and Durability

Based upon the information found under other topics I have a question on the Durability Changes. FASA, on p.111 of ED4PG, wrote: Durability increases the adept’s ability to take damage. At each Circle, the adept permanently adds the indicated Durability value to his Unconsciousness and Death Ratings...
by Baravakar
Sat Nov 01, 2014 9:30 am
Forum: For Game Masters
Topic: Character Creation Cheat Sheet
Replies: 5
Views: 1459

Re: Character Creation Cheat Sheet

by Baravakar
Fri Oct 31, 2014 5:37 pm
Forum: For Game Masters
Topic: Character Creation Cheat Sheet
Replies: 5
Views: 1459

Re: Character Creation Cheat Sheet

Have the rules been released? Personally I am still waiting to buy a copy to read.
by Baravakar
Fri Oct 31, 2014 5:29 pm
Forum: For Game Masters
Topic: Haggle Skill/Talent
Replies: 26
Views: 5364

Re: Haggle Skill/Talent

Telarus_KSC wrote: I re-read the 4th ed version before answering this. As to running a Haggle exchange, I usually take it as a back and forth Social attack (note that Haggle is a default skill**, everyone gets one attempt). The Merchant says it costs 25, but if he leads with a Haggle roll he can ge...
by Baravakar
Thu Oct 30, 2014 5:42 pm
Forum: For Game Masters
Topic: Haggle Skill/Talent
Replies: 26
Views: 5364

Re: Haggle Skill/Talent

I have been thinking on this all week and I think I found a simplified solution that keeps the mini-game concept and also reduces it to one check. I still feel that in the real world, a person does not have to limit themselves to one purchase per merchant, per day for haggling. Watch American Picker...
by Baravakar
Mon Oct 27, 2014 5:12 pm
Forum: For Game Masters
Topic: Haggle Skill/Talent
Replies: 26
Views: 5364

Re: Haggle Skill/Talent

I am currently working on some house rules for Haggle to incorporate into my campaign. The first change is to combine Haggle and Evaluate into one talent. This affects Weaponsmith as these are two of their initiate talents. My new rules are as follows. I hope they are not too convoluted. I appreciat...
by Baravakar
Sun Oct 26, 2014 1:23 pm
Forum: For Game Masters
Topic: Haggle Skill/Talent
Replies: 26
Views: 5364

Re: Haggle Skill/Talent

I'm a still a little confused. Especially with the mini-game concept Yes, the action does stop for the series of tests and this was a concern. However, it is best handled as a mini-game; a series of small interactions back and forth. It doesn't tend to be an ability which is brought out to play freq...
by Baravakar
Sun Oct 26, 2014 1:09 pm
Forum: Product Discussion
Topic: Bestiary
Replies: 6
Views: 1478

Re: Bestiary

Thanks for the info. The Fourth edition update blog sounds like a nice thing.
by Baravakar
Sat Oct 25, 2014 4:19 pm
Forum: For Players
Topic: non-troll skyraiders
Replies: 11
Views: 2698

Re: non-troll skyraiders

the rule being you either have enough genetic information to be one or the other of your direct ancestors (no half-breeds as such). I have always played it that you are born an Adept. You don't really get a choice of your discipline either. Your character discovered (during upbringing) that he/she ...

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