Oh, this is a question specific to Pattern Items!
Sorry, I was generalizing to Thread Items (but they do work very similarly). Let me review the pages you've cited.
Search found 744 matches
- Tue Aug 30, 2016 5:36 pm
- Forum: For Players
- Topic: Weaving Threads to Pattern Items
- Replies: 34
- Views: 3881
After you succeed in the first Item History vs Mystic Defence 15, you don't get the actual name of the Item, you get "The Key knowledge for Rank 1 is the Name of the item." Because this is usually the case for rank one, I will give hints based on the result of the test, like what culture o...
- Tue Aug 30, 2016 3:16 pm
- Forum: For Game Masters
- Topic: Background for players
- Replies: 9
- Views: 1370
I really like the old-school FASA "sizzle" flyers for this, they are on Scribd: https://www.scribd.com/document/258650366/Earthdawn-Sizzle-Release-Brochure You have to tell people that certain terms changed (Atlantis -> Thera, Warlock -> Adept), but the 2 stories at the end really nail the...
- Tue Aug 30, 2016 2:27 am
- Forum: Product Discussion
- Topic: ED4 Design: Airships, Riverboats, and More
- Replies: 18
- Views: 3890
I have made excellent progress in the Crew rules and am posting the rough draft/1st edit pass of the revised Payload and Crew rules here. Lots of other neat stuff in the works around Hazards and Officer Maneuvers, so I hope this is a good teaser in that regard. The next post may take a little while,...
Right! I DON'T! ;) I think of it this way. Trying to get past some-one with a pole-arm who doesn't want you past them is definitely as bad as pushing through a packed market. Failing a Dex test to move through a controlled space is the same as failing a Dex test in terrain with a Heavy Movement Pena...
This thread over on RPG.net might be a good opportunity for some outreach: https://forum.rpg.net/showthread.php?788540-Shadowrun-1925 Some-one early in the thread on mentioned #1879, but in kind of a brush-off way, and I didn't have a good summary of the game to post - to highlight the "adventu...
I resolve "sticky combat" this way: - Moving 2 yards (1 hex) costs you 1 point from your Initiative Result. This allows others to interrupt movement without rolling high and then holding their action. Easy to estimate for theatre of the mind situations. - Moving through some-one's "co...
From my understanding, only the very brief stuff in the Theran Empire book - in the Talea chapter. As it is not one of the conquered Theran provinces it only gets very little detail, couple of paragraphs...
- Fri Aug 12, 2016 10:19 pm
- Forum: For Game Masters
- Topic: Handling large groups with iffy attendance
- Replies: 15
- Views: 1852
The Social side of the game has much "flatter" mechanical growth than magic and combat (which scale up steeply), so everyone there should be able to get into the social side of wheeling-and-dealing in Barsaive. The best advice I've ever gotten for ED was from my first ED GM: Give players f...