Search found 147 matches

by Utsukushi
Thu Nov 10, 2016 9:14 pm
Forum: For Game Masters
Topic: (Adanyan's Revenge) Players surrendered, what to do
Replies: 21
Views: 4341

Re: (Adanyan's Revenge) Players surrendered, what to do

Or the elves may just be a bit less murder-happy than the town guard. ...you might also have to have NPCs stop asking them to surrender, since apparently, they will. I can totally understand why you weren't prepared for that. I've never heard of PCs so willing to turn themselves in. Honestly, I admi...
by Utsukushi
Tue Oct 04, 2016 5:25 pm
Forum: For Game Masters
Topic: [Ed4] Stealthy Stride talent
Replies: 13
Views: 2276

Re: [Ed4] Stealthy Stride talent

Also, it does seem to me that if the rule is, you roll once and that lasts... until, then that is a reason not to re-roll poor results. That result lasts "until" - whatever your usual until is. Until circumstances change, until the next scene, what have you. Since this is a borderline hous...
by Utsukushi
Wed Sep 07, 2016 6:08 pm
Forum: For Game Masters
Topic: Background for players
Replies: 9
Views: 1638

Re: Background for players

Also... Earthdawn has a great setup for building a lot of the learning curve into the game. I once started a game where I specifically picked people who didn't already know Earthdawn, so that I could introduce them to some of its, um, eccentricities, more organically. If you start out with the PC's ...
by Utsukushi
Wed Sep 07, 2016 6:00 pm
Forum: For Game Masters
Topic: Destroying a pattern item
Replies: 5
Views: 1221

Re: Destroying a pattern item

This also depends a lot on how you feel about it, as a GM. Were you hoping to use pattern items as a plot hook at some point? If not, it seems like a reasonably harmless character quirk -- Etherial's right, he's giving up some potential benefits along with the potential risks, along with the enhance...
by Utsukushi
Wed Sep 07, 2016 5:49 pm
Forum: For Game Masters
Topic: Thread Items
Replies: 17
Views: 3176

Re: Thread Items

I'd really focus on the story/theme element of what Panda and Mataxes described, more than just `special effects'. One of the aspects of Earthdawn that people-who-love-Earthdawn love is that the magic items have that potential to be so unique -- plot elements, adventure hooks, almost characters of t...
by Utsukushi
Tue Sep 06, 2016 12:23 pm
Forum: For Game Masters
Topic: Magicians Casting Buffs On Teammates `From Behind'
Replies: 20
Views: 3180

Re: Magicians Casting Buffs On Teammates `From Behind'

Chain Casting is a different issue, really. Related, but different. I don't actually see a problem with Chain Casting -- I agree with Ethereal that having to keep a Spell Matrix devoted to the spell should allow for its effect. That's a Talent, after all. Sky Raiders have a Talent slot totally devot...
by Utsukushi
Tue Aug 23, 2016 4:18 pm
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 3723

Re: The Threadweaving tax

My main thought here is that Spellcasters in general have been significantly revamped to emphasize the "support' aspect. Like you say, direct damage is owned by the direct-damage-dealers, because that is what they do . If you're going to be disappointed that your Elementalist can't hit as hard ...
by Utsukushi
Mon Aug 22, 2016 8:57 pm
Forum: For Game Masters
Topic: Combat options
Replies: 18
Views: 2778

Re: Combat options

Undying, I think Slimcreeper's Strain-for-Step-Penalty rule was only going to apply to the penalty from Wounds -- so if you have 3 Wounds, you can choose to take Strain instead of letting them affect a given action, basically gritting your teeth and pushing through the pain but making the wound a li...
by Utsukushi
Mon Aug 22, 2016 7:29 pm
Forum: For Game Masters
Topic: Magicians Casting Buffs On Teammates `From Behind'
Replies: 20
Views: 3180

Magicians Casting Buffs On Teammates `From Behind'

So... I'm not actually finding this anywhere, and it's come up in a game I'm in. I know that 4e has done away with the idea that magicians automatically lower their own Mystic Defense for casting on themselves -- which is obviously necessary with the new "Extra Successes" mechanic, but is ...
by Utsukushi
Wed Jul 20, 2016 1:47 pm
Forum: Product Discussion
Topic: Multi-Discipline Adepts
Replies: 8
Views: 2550

Re: Multi-Discipline Adepts

All my games are Play-by-Post, which moves very slowly and I have yet to have this become a question, but I've always assumed my characters would pick up a new Discipline if they got to high enough Circles. But in the setting, Adepts are described as being pretty rare to start with -- certainly much...

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