Search found 137 matches

by Dougansf
Tue Oct 18, 2016 2:25 pm
Forum: Product Discussion
Topic: Update to old material
Replies: 5
Views: 1708

Re: Update to old material

I would like to see Ardanyan's Revenge updated because it is the best adventure to introduce new players into fantastic world of Earthdawn :) I'm currently running Ardanyan's Revenge on Roll20 from the Kaer Dweller perspective, since I have 3 PC's that are new to ED. I started them off at 1st Circl...
by Dougansf
Fri Sep 23, 2016 7:27 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Re: Sticky combat vs Mounted combat

I was thinking about this whole issue of fleeing combat and sticky movement. The situations I think that are trying to be addressed here are: someone is attempting to move past (within 2 yards of) someone who does not want them to pass person wants to disengage from melee combat For these examples,...
by Dougansf
Fri Sep 23, 2016 2:32 pm
Forum: For Game Masters
Topic: Fourth Edition House Rules
Replies: 45
Views: 12059

Re: Fourth Edition House Rules

I've collected our house rules into a document:
https://docs.google.com/document/d/1ZgY ... sp=sharing

Many of them are preference, experience, or cribbed from these forums. Still stress testing them, and adding when we find issues.
by Dougansf
Wed Sep 21, 2016 9:06 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Re: Sticky combat vs Mounted combat

At the end of the day, every group will gravitate towards house rules that they feel best fit their desires in gameplay. This may lead to balance issues, but who cares, ultimate goal is for group to have fun. Facing is a particularly weird thing in ED. RAW, your facing only matters when an action i...
by Dougansf
Wed Sep 21, 2016 6:45 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Re: Sticky combat vs Mounted combat

Dougansf, The way we play is: Withdrawing from combat looking at opponent halves your movement, if you're not looking you're Blindsided. So if you want to withdraw and move to safety you need to use Standard Action for additional move (also halved). But moving past them is okay, so long as the move...
by Dougansf
Wed Sep 21, 2016 4:58 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Re: Sticky combat vs Mounted combat

Ugh ... different strokes for different folks, but I would fight tooth and nail against adding an Attack of Opportunity to Earthdawn ... I'm actually trying to avoid any roll at all. Climbing onto my soap box here a bit: I continually find that people seem to focus pretty tightly on the 'realism' o...
by Dougansf
Tue Sep 20, 2016 10:22 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Re: Sticky combat vs Mounted combat

You might want to check this link: http://www.fasagames.com/forum/viewtopic.php?f=19&t=1600&hilit=mount+speed&start=20#p16871 Thanks, I'll give it a good look. I got 2 Cavalryman in our team, I was GMing for them for many years (6+ now). When I got my hands on 4ed I changed a bit rules,...
by Dougansf
Tue Sep 20, 2016 8:43 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Re: Sticky combat vs Mounted combat

Thanks. That was something we considered.

Though that then segues into oddities like a Dyre attacking without a rider. Or a Windling on a mount. Does it become a size issue instead of a mounted issue?
by Dougansf
Tue Sep 20, 2016 6:39 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Re: Sticky combat vs Mounted combat

I know this may be anathema to the mentality of the system, but I'm trying to avoid adding another roll to the situation.
by Dougansf
Tue Sep 20, 2016 4:43 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 4089

Sticky combat vs Mounted combat

I'm looking for an expert on the Cavalryman discipline, and thus Mounted Combat. My group is working on a house rule to add "Sticky Movement" to the game. It would make hexes around an enemy "difficult terrain," thus double the cost of movement to leave the space. I was concerned...

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