Search found 135 matches

by Danos
Fri Jan 22, 2016 9:21 pm
Forum: For Game Masters
Topic: Ranged combat fighting styles
Replies: 5
Views: 1243

Re: Ranged combat fighting styles

I'm all about finding new and interesting ways for players to spend their experience and firebirds.
by Danos
Fri Jan 22, 2016 9:18 pm
Forum: Product Discussion
Topic: Criticorum Discord NOW!
Replies: 15
Views: 11743

Re: Criticorum Discord NOW!

Just got my dead tree copy in the mail! Looks good, looks very good. I will post in the Gamemaster section when I use these adventures. I particularly like the setting material, my current campaign is based just outside Acheon, I look forward to using this sourcebook, probably in every session.
by Danos
Fri Jan 01, 2016 10:03 pm
Forum: For Game Masters
Topic: Mass Combat
Replies: 21
Views: 5969

Re: Mass Combat

I am trying to avoid a metagame, because the more I think about it, the more I agree with the idea of avoiding it. As the GM, I usually know who 'should' win or lose a battle. I am trying to come up with a framework of determining what happens, and letting the players deal with it. The problem I hav...
by Danos
Thu Dec 31, 2015 4:38 pm
Forum: For Game Masters
Topic: Mass Combat
Replies: 21
Views: 5969

Re: Mass Combat

I'm working on something now, I'll probably be asking for some help. Then once I get it done I'll definitely share. So let me ask for help with Military Tactics rolls. I am going with the idea that VPs on a Warfare roll gives you more accurate information, and that it should be an opposed roll, so i...
by Danos
Wed Dec 30, 2015 10:01 pm
Forum: For Players
Topic: Muster ranged combat style
Replies: 11
Views: 8791

Re: Muster ranged combat style

Wow, we play them different. I've always treated Muster as professional soldiers, using real world examples like the mercenaries the Rhodesians used, or the consultants the US used in Iraq, and I've always played house troops as more like the garrison troops of the Napoleonic wars. House troops are ...
by Danos
Wed Dec 30, 2015 3:35 pm
Forum: For Game Masters
Topic: Mass Combat
Replies: 21
Views: 5969

Re: Mass Combat

Yeah, I think that is more what I need to come up with. The more I thought about it yesterday and today, the more I want to avoid creating a metagame of mass combat. I think a simple chart of bonuses and penalties, and maybe a framework of possible scenes that I can random roll in case something com...
by Danos
Tue Dec 29, 2015 8:53 pm
Forum: For Game Masters
Topic: Mass Combat
Replies: 21
Views: 5969

Re: Mass Combat

Yeah, looking at what I found from years ago, I am leaning towards crafting two or three encounters for a battle, then giving bonuses or penalties based on Warfare rolls during planning. Part of the problem is, my player with the noble character is simply better at wargames than me. He routinely bea...
by Danos
Mon Dec 28, 2015 11:11 pm
Forum: For Game Masters
Topic: Mass Combat
Replies: 21
Views: 5969

Re: Mass Combat

Leviathan, I usually do it that way, but I am reluctant to hand wave away mass combat in a campaign where it is taking on such prominence. I found a set of rules that codifies it a bit, and acts as a framework I can hang the gaming session on, describing the action based on the chart. I'm pretty goo...
by Danos
Mon Dec 28, 2015 11:07 pm
Forum: For Game Masters
Topic: Merry Lux Splendor
Replies: 5
Views: 1831

Re: Merry Lux Splendor

We have played it as a gift giving holiday, but with an emphasis on spiritual contemplation and thanksgiving. With different planets having different orbital periods, axial tilts, and so forth, it is really hard to make a holiday on the Urthish calendar into a seasonal holiday in the known worlds, e...
by Danos
Sat Dec 26, 2015 5:39 pm
Forum: For Game Masters
Topic: Mass Combat
Replies: 21
Views: 5969

Re: Mass Combat

Found a print copy in my old notes. Glad I keep three ring binders of everything. The version I have was developed by Eric Brennan. I'll either scan it or get real ambitious and type it, all I have right now is a print copy and I would prefer to have it in electronic form. I'll share here when I sca...

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