Search found 49 matches

by treorai
Fri Jun 14, 2013 12:50 pm
Forum: For Game Masters
Topic: The obligatory skill
Replies: 23
Views: 7820

Re: The obligatory skill

Half their karma per encounter? Good grief. That seems like WAY too much, even when characters have more ways to spend it. You're essentially saying that characters are, at all power levels, inadequate and can only accomplish their goals by constantly relying on a pool of bonus dice. Oh, I don't HA...
by treorai
Wed Jun 12, 2013 10:47 pm
Forum: For Game Masters
Topic: The obligatory skill
Replies: 23
Views: 7820

Re: The obligatory skill

Half their karma per encounter? Good grief. That seems like WAY too much, even when characters have more ways to spend it. I'm playing an Archer in a Cathay game, and I routinely go through ALL of my Karma in a single encounter. Between True Shot and Flame Arrow, I average a minimum of three Karma ...
by treorai
Fri May 31, 2013 1:20 pm
Forum: For Game Masters
Topic: The obligatory skill
Replies: 23
Views: 7820

Re: The obligatory skill

Since the Adept's maximum Karma is their racial Karma Modifier multiplied by their Karma Ritual Rank, technically, an Adept without Karma Ritual would have no Karma to begin with, since any number multiplied by zero is zero. However, Karma Ritual, along with Thread Weaving, are supposed to be the ve...
by treorai
Tue May 21, 2013 11:05 pm
Forum: For Game Masters
Topic: [Ed3] Water in astral, Splitting movement
Replies: 4
Views: 2841

Re: [Ed3] Water in astral, Splitting movement

I probably would not allow use of the bonus attack from Air Dance, since the idea of splitting movement is to back away/retreat rather than press an advantage. Nothing else comes to mind as something I would disallow, though. The rules for the bonus Air Dance attack state that it happens after the ...
by treorai
Wed May 01, 2013 12:17 pm
Forum: For Game Masters
Topic: Kaer Essentials
Replies: 10
Views: 3924

Re: Kaer Essentials

Can you cite a page number for this? I have a hard time believing it. Logically, at least a few of the larger Kaers and Citadels had to have had enough room for at least a small airboat, otherwise the Air Sailor Discipline would have all but died out during the Scourge. Plus, if you don't have Wind...
by treorai
Thu Apr 18, 2013 1:57 pm
Forum: For Game Masters
Topic: Faster Combat
Replies: 15
Views: 5685

Re: Faster Combat

Hi James, how do you cope with the movement ? I.e. do you allow ýour players to move in blind sighted position when engaged in melee? I don't let the character in question get the blindside bonus just for dancing around their enemy. The guy still knows that you're there, so unless something else is...
by treorai
Wed Apr 03, 2013 4:17 pm
Forum: For Players
Topic: ED3 Journeyperson & Karma
Replies: 6
Views: 2295

Re: ED3 Journeyperson & Karma

But it is still important to note that the Journeyman must always choose Karma Ritual as an advancement Talent, even though he has a few Circles before he can use it at his leisure.
by treorai
Mon Apr 01, 2013 9:04 pm
Forum: For Game Masters
Topic: [3ED] Temper Others/Self
Replies: 3
Views: 2257

Re: [3ED] Temper Others/Self

Why can't they just use the Talent every day when they wake up? Doesn't seem like they really need to develop a Knack for extending the duration...
by treorai
Thu Mar 21, 2013 11:08 am
Forum: Product Discussion
Topic: Languages and reading fs player's guide
Replies: 18
Views: 9629

Re: Languages and reading fs player's guide

Yeah I'd like to see a group of players really embrace some of the archaic tech and really run with it. My players went straight for blasters and grenade. :) Two of my players went downright mendicant with their characters (an Ukari Jox Kai Von boxer and an Obun Eskatonic with no combat skills to s...
by treorai
Sun Mar 17, 2013 1:01 am
Forum: Product Discussion
Topic: Mists of Betrayal corrections
Replies: 4
Views: 1901

Re: Mists of Betrayal corrections


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