Search found 95 matches

by The Undying
Tue Aug 23, 2016 10:03 pm
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

Upon more reflection, I think my primary problem isn't the numbers, just that it feels like spellcasting growth isn't very impressive when compared to the many nuances that close/range combat get. On one hand, spells DO get easier as time goes on. Let's take Fingers of Wind as an example, the first ...
by The Undying
Tue Aug 23, 2016 8:59 pm
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

Good to know, Spader, thanks. I can see how that would get weeded out: it makes sense from a growth perspective, it is super simple, but straight up skipping Threadweaving is a huge improvement and would be an even bigger issue in ED4 where a Warden magician could turn a 3 thread base spell into 6 t...
by The Undying
Tue Aug 23, 2016 7:37 pm
Forum: For Game Masters
Topic: Magicians Casting Buffs On Teammates `From Behind'
Replies: 20
Views: 4898

Re: Magicians Casting Buffs On Teammates `From Behind'

I guess my main remaining question would be 'what spells are we talking about and when'? --- Outside of danger (camping, general adventuring) I'd recommended Chain Casting style limitations. Chain Casting isn't a defacto rule, but it's a pretty common optional rule meant to cut down on silliness. &q...
by The Undying
Tue Aug 23, 2016 5:47 pm
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

Agreed on your point about damage output, Utsukushi. From an output perspective, comparing magicians to a Warrior is already pretty weighted since that's what Warriors do, hit and damage. However, while damage was an important element of my last post, that post was really about GROWTH. The Warrior (...
by The Undying
Tue Aug 23, 2016 8:03 am
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

In my opinion, it's optional in the way that a new home owner can start with a basic wrench but eventually have to get an adjustable, a pipe, and maybe a water wrench. Here's a good example. A Circle 3 Warrior has a close combat roll of maybe Step 10 and a weapon with +3 damage from forging for abou...
by The Undying
Tue Aug 23, 2016 4:13 am
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

Another option is a limited conversion of Threadweaving into a Simple Action. ----- Name: Journeyman Threadweaving Cost & Availability: Threadweaving 5, Magician-only Strain: 1 Description: As a Simple Action before Spellcasting, the Adept may make a Threadweaving test to weave up to one (1) thr...
by The Undying
Tue Aug 23, 2016 2:54 am
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

The Threadweaving tax

-Edited to show my current proposal, AUG 23 1000 Eastern- My current idea is Talent Knacks focused on growing proficiency with early spells. In the last Circle of the tier, the idea is that the Adept is well versed in the spells of that tier. This is amplified for previous tier spells. With a tier-...
by The Undying
Mon Aug 22, 2016 11:04 pm
Forum: For Game Masters
Topic: Magicians Casting Buffs On Teammates `From Behind'
Replies: 20
Views: 4898

Re: Magicians Casting Buffs On Teammates `From Behind'

Mataxes already weighed in on the voluntary lowering of Mystic Defense. Here's my additional thoughts: - I think it's easy to make a blanket statement that "Combat modifiers exist only in combat." Otherwise, you're going to run into a lot of foolishness: "Despite being at camp, to max...
by The Undying
Fri Aug 19, 2016 9:33 pm
Forum: For Game Masters
Topic: Annoying Plant Feast
Replies: 15
Views: 3805

Re: Annoying Plant Feast

I think Plant Feast is getting a bit too much attention in this context. I guess it really comes down to your ED universe. As written, the world of ED seems fairly self-sustaining: small towns can be completely isolated, producing their own food and goods, while large towns/cities that don't have an...
by The Undying
Fri Aug 19, 2016 9:04 pm
Forum: For Game Masters
Topic: Combat options
Replies: 18
Views: 4156

Re: Combat options

I'd recommend playing Rules As Written (RAW) before making modifications, but that's just me. The more rules, the more things slow down, the more disagreements develop. My specific thoughts on the things you've listed: - Strain versus Step Penalty Step Penalties, especially those from wounds, should...

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