Search found 95 matches

by The Undying
Thu Aug 25, 2016 7:44 am
Forum: For Players
Topic: Heat Armor
Replies: 10
Views: 2927

Re: Heat Armor

by The Undying
Thu Aug 25, 2016 7:17 am
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

Was just looking back at the ED3 Player's Companion. Looks like the closest thing to being able to weave and cast at the same time is the Multt-Weaving Talent. Inexplicable, only Illusionists and Nethermancers got this, at 13th and 14th Circles respectively. Even for the era before ED4's focus on ex...
by The Undying
Thu Aug 25, 2016 6:51 am
Forum: For Players
Topic: Heat Armor
Replies: 10
Views: 2927

Re: Heat Armor

I like the flavor of the fernweave dying. However, I don't think you necessarily need to jump straight to do. Fernweave requires watering every three days, so you could say that the fernweave is completely parched at the end of the effect. That means it provides no mystic armor until watered, is eas...
by The Undying
Thu Aug 25, 2016 6:42 am
Forum: For Game Masters
Topic: Annoying Plant Feast
Replies: 15
Views: 3805

Re: Annoying Plant Feast

I don't think Astral Clouding is a thing in ED4, much like I don't think there are plans to reintroduce Depatterning. Could be wrong though. Still, whether Clouding is still a thing, it's a good point - with that amount activity, even with spell matrices, I imagine it would attract a good amount of ...
by The Undying
Thu Aug 25, 2016 4:48 am
Forum: For Players
Topic: Heat Armor
Replies: 10
Views: 2927

Re: Heat Armor

This spell was included in a post about spell changes made moving into ED4. Sadly, I cannot remember WHERE that post is ... but good chance it's either here, on the kickstarter page, or over on Panda's blog. Anyways, from what I remember, they EXPLICITLY removed the reference/requirement of metal to...
by The Undying
Wed Aug 24, 2016 10:54 pm
Forum: For Game Masters
Topic: Annoying Plant Feast
Replies: 15
Views: 3805

Re: Annoying Plant Feast

I completely forgot about the material component of the spell! The spell requires three plants that are destroyed as part of the spell ('converts' plant matter, and magician 'rips up' the plants). It's not really fair to say "oh, a big plant can count for three or be reused" - the spell is...
by The Undying
Wed Aug 24, 2016 10:14 pm
Forum: For Game Masters
Topic: Annoying Plant Feast
Replies: 15
Views: 3805

Re: Annoying Plant Feast

I think there's a pretty healthy amount of room for any GM that wants to shape the spell to meet their goals. However, on critical analysis, I don't see how Plat Feast specifically could be used for an industrial-style centralized food production and distribution capability. Here's the tl;dr: Appear...
by The Undying
Wed Aug 24, 2016 8:08 pm
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

What about a simple strain-per-thread option, either as a house rule or a Knack? We already have the base Rules As Written about extra thread limitations: Novice = 1 Journeyman = 2 Warden = 3 Master = 4 What if we just said something like this... Rushed Weave: Before performing a Threadweaving test,...
by The Undying
Wed Aug 24, 2016 7:46 pm
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

I like the approach, but I think this just suffers from a scaling problem. Here are some rough numbers. Basic magician, ignoring thread items and group threads, likely has Perception Step 7 and Threadweaving Rank equal to Circle: TW=7+C. Base weaving difficulty of spells is Circle +4, with the stand...
by The Undying
Wed Aug 24, 2016 6:27 am
Forum: For Game Masters
Topic: The Threadweaving tax
Replies: 23
Views: 5824

Re: The Threadweaving tax

Interesting, etherial. Has kind of a "combat maneuver" feel to it. This is, again, an interesting comparison to the revamped ED4 combat system. Extra threads are KIND OF like maneuvers for combat - it adds interesting variation essentially as a way to spend successes (since extra successes...

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