Search found 55 matches

by ChrisDDickey
Mon Nov 07, 2016 2:21 pm
Forum: For Players
Topic: Dumb Questions
Replies: 42
Views: 6551

Re: Dumb Questions

I like the idea of a thread for quick and dumb questions. How do people handle the nethermancy spell "Experience Death"? Unfortunately, this also includes taking any damage the deceased suffered before he died. The Effect test gives the magician temporary Damage Points. Any damage inflicte...
by ChrisDDickey
Mon Nov 07, 2016 2:03 pm
Forum: For Players
Topic: Fourth Edition Player's Guide Errata and FAQ
Replies: 110
Views: 27020

Re: Fourth Edition Player's Guide Errata and FAQ

Yes, so why does a simple damaging spell have a duration? Page 256 After determining the spell’s effect, the caster determines its duration. Most combat spells last less than a single combat round; once the spell has affected the target, its duration ends. Non-combat spells list the spell duration i...
by ChrisDDickey
Mon Nov 07, 2016 9:19 am
Forum: For Players
Topic: Fourth Edition Player's Guide Errata and FAQ
Replies: 110
Views: 27020

Re: Fourth Edition Player's Guide Errata and FAQ

Aura Strike has a duration of one round. I assume that it is an error.
by ChrisDDickey
Thu Oct 27, 2016 6:13 am
Forum: For Players
Topic: Does passing through an "area denial" spell trigger damage?
Replies: 5
Views: 1096

Does passing through an "area denial" spell trigger damage?

Spells such as "stone rain" are often called area denial spells, since they make an area very bad to stay in. Would a character who starts outside of the spells area, pass though the area, but exit the area all within their movement and without the casting magician getting an action, suffe...
by ChrisDDickey
Thu Oct 27, 2016 5:57 am
Forum: For Players
Topic: Is a recovery test a "toughness-only" test?
Replies: 3
Views: 891

Is a recovery test a "toughness-only" test?

I don't think the book ever explicitly defines what exactly an attribute-only test is. I believe I know, but if it is written down anywhere, I can't find it. It says that the recovery test is "based" upon the toughness step, but not that it "is" a toughness test. The Wizard 5th s...
by ChrisDDickey
Thu Oct 20, 2016 10:22 pm
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 2580

Re: water, air interface

Stone rain underground has another name its called a "cave in" Cave In, is a different spell than Stone Rain. That spell could be designed but it is not the same spell. The Sky doesn't have to be straight above the target nothing in the spell description says that. It is true that nowhere...
by ChrisDDickey
Thu Oct 20, 2016 8:36 pm
Forum: For Game Masters
Topic: Firing Into Melee
Replies: 14
Views: 2234

Re: Firing Into Melee

I agree that the official rules feel unsatisfactory. The question is, can anybody come up with any rules that are actually better without being too complex? As you pointed out, as the rules are, the best results are those where the dice roll is really high and the shot hits the actual targets PD, pl...
by ChrisDDickey
Thu Oct 20, 2016 9:31 am
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 2580

Re: water, air interface

Undying - I agree with every point that you raise, but I don't agree with the conclusions you reach. I know that weaving a kernel of a True Element into something does not necessarily grant the item improved protection from the opposing element. But I know that many of the so-called "common mag...
by ChrisDDickey
Thu Oct 20, 2016 2:26 am
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 2580

Re: water, air interface

I heartily agree with slimcreeper's statement that the goal is to maintain a willing suspension of disbelief and to make a great scene. That should always be the goal. I would also add that part of making a great fantasy scene is bringing the fantasy to the forefront. The very, very last thing I wan...
by ChrisDDickey
Wed Oct 19, 2016 2:03 am
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 2580

Re: water, air interface

Your main problem with lighting bolt will be targeting. You have to see the target. You can't just target "4 feet below those ripples". So the GM is going to have to adjudicate how much cover a particular body of water gives. Even crystal clear tropical waters at noon are going to give at ...

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