Search found 5 matches
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable- Tue Jul 07, 2015 12:19 pm
- Forum: For Game Masters
- Topic: Maximum number of melee attacks per round
- Replies: 5
- Views: 4458
Re: Maximum number of melee attacks per round
I think the main problem is not handling a multitude of attacks of the same kind from NPCs (like a Cadaver man attacking 4 times or a horror just having many actions per round). Difficult for me to handle is for example a warrior NPC fighting your group, then a GM has to roll up to five different at...
- Sat Feb 21, 2015 4:13 pm
- Forum: For Players
- Topic: Earthdawn Character Editor/Generator
- Replies: 81
- Views: 61663
Re: Earthdawn Character Editor/Generator
I am changing our 20 year ED1 campaign into ED4. I have a ton of npcs to transform into the new edition. I checked the character editor, really really nice work, especially the quick random generator. If there is an update please let me know. Thanks in advance
- Sun Feb 15, 2015 11:27 am
- Forum: For Game Masters
- Topic: Attribute increase and Trainer
- Replies: 16
- Views: 9423
Re: Attribute increase and Trainer
There are plenty of ideas for the "why money" argument, e.g.: First of all you spend a significant amount of time to improve a specific attribute of yours thus implying that you somehow challenge that attribute in order to improve it. Taking perception as an example you might want to impro...
- Thu Feb 05, 2015 1:57 pm
- Forum: For Game Masters
- Topic: Windlings, knockdown and falling damage.
- Replies: 12
- Views: 7463
Re: Windlings, knockdown and falling damage.
Just my thoughts: I would argue that flying to a windling is like walking to another namegiver; a natural ability. Thus even a knocked down windling should still have sufficient body control left to not plummet to the ground like a rock (except he/she is inconcious).
- Sat Jan 31, 2015 5:14 pm
- Forum: For Game Masters
- Topic: Battle Bellow
- Replies: 11
- Views: 6746
Re: Battle Bellow
Reading this I am unclear on how a character can target only selected targets out of a bulk of people standing in front of him with a bellow. I can understand that e.g. a skyraider with rank 3 decides to only bellow 10 yards thus avoiding having too many enemies in range, but if you bellow a certain...
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