Search found 140 matches
- Thu Mar 03, 2016 6:18 am
- Forum: For Game Masters
- Topic: animate dead
- Replies: 7
- Views: 4950
Re: animate dead
the horror power animate dead says the horror can "have under control" a certain number of undead. What does it mean? a) there can be at most that many undead created by this horror at any given time? b) all the excess undead are just not controlled temporarily (but can be controlled late...
- Tue Feb 23, 2016 6:55 am
- Forum: For Game Masters
- Topic: animate dead
- Replies: 7
- Views: 4950
animate dead
the horror power animate dead says the horror can "have under control" a certain number of undead. What does it mean? a) there can be at most that many undead created by this horror at any given time? b) all the excess undead are just not controlled temporarily (but can be controlled later...
- Sun Sep 27, 2015 4:40 pm
- Forum: Product Discussion
- Topic: Earthdawn: Fourth Edition coming in 2014
- Replies: 477
- Views: 271449
Re: Earthdawn: Fourth Edition coming in 2014
Thanks for the update Mataxes. After more than 1.5 years of waiting I am excited at the prospect of finally being able to thumb through hard copies of the 4th Ed books. Will I run the game for my group? Honestly? No. Please understand, I think you guys have done a good job updating the rules and I'...
- Sun Aug 09, 2015 3:46 am
- Forum: For Game Masters
- Topic: first wound not "free"
- Replies: 17
- Views: 9862
Re: first wound not "free"
Thanks! The bookkeeping aspect is something we dont agree with at all. Of course, we are long-time players, so we are used to the old rules, but i even state, that it makes it "worse" (in the sense that its not bad at all) on the GM's side: a great deal of monsters dont live long enough in...
- Sat Aug 08, 2015 6:28 pm
- Forum: For Game Masters
- Topic: first wound not "free"
- Replies: 17
- Views: 9862
first wound not "free"
I wonder why the developers thought that overall it would be better to change the penalty from the first wound to -1. We are pondering making a house rule about it returning to the previous ruling (just like with durability, number of karma per day), and wondering wether we are missing some aspects.
- Sat Aug 08, 2015 8:11 am
- Forum: For Players
- Topic: simple actions and initiative
- Replies: 1
- Views: 3010
simple actions and initiative
Did i just realize correctly, that for instance the talent "maneuver" is only useful against opponents who are slower, since the maneuvering action is only performed at the users initiative?
- Sat Aug 08, 2015 3:41 am
- Forum: For Players
- Topic: Earthdawn Character Editor/Generator
- Replies: 81
- Views: 61637
Re: Earthdawn Character Editor/Generator
it seems that "shield bash" is missing from the novice level warrior optional talents .
- Wed Aug 05, 2015 6:08 pm
- Forum: Product Discussion
- Topic: Diplomacy
- Replies: 6
- Views: 4166
Re: Diplomacy
mataxes said "The talent could be used to improve the attitude towards the talent/skill user, but again it just improves attitude, maybe making it a little bit easier to get something you want without having to give up so much in return." and u both seem to agree, that this talent is of li...
- Fri Jul 31, 2015 5:31 am
- Forum: For Game Masters
- Topic: multiple targets
- Replies: 3
- Views: 3056
Re: multiple targets
thanks!
1) how could i know it from the rulebook?
2) so a foe with high defense "can protect" its less protected comrade from the darts, right?
1) how could i know it from the rulebook?
2) so a foe with high defense "can protect" its less protected comrade from the darts, right?
- Fri Jul 31, 2015 4:16 am
- Forum: For Game Masters
- Topic: multiple targets
- Replies: 3
- Views: 3056
multiple targets
if earth darts is cast against two targets, how many spellcasting rolls must be made? One against each? Do i have to decide if i use karma separately, so potentially spending one karma on each spellcasting, or only on one, or on none of them?