Search found 140 matches

by earcaraxe
Thu Mar 03, 2016 6:18 am
Forum: For Game Masters
Topic: animate dead
Replies: 7
Views: 2064

Re: animate dead

the horror power animate dead says the horror can "have under control" a certain number of undead. What does it mean? a) there can be at most that many undead created by this horror at any given time? b) all the excess undead are just not controlled temporarily (but can be controlled late...
by earcaraxe
Tue Feb 23, 2016 6:55 am
Forum: For Game Masters
Topic: animate dead
Replies: 7
Views: 2064

animate dead

the horror power animate dead says the horror can "have under control" a certain number of undead. What does it mean? a) there can be at most that many undead created by this horror at any given time? b) all the excess undead are just not controlled temporarily (but can be controlled later...
by earcaraxe
Sun Sep 27, 2015 4:40 pm
Forum: Product Discussion
Topic: Earthdawn: Fourth Edition coming in 2014
Replies: 477
Views: 97666

Re: Earthdawn: Fourth Edition coming in 2014

Thanks for the update Mataxes. After more than 1.5 years of waiting I am excited at the prospect of finally being able to thumb through hard copies of the 4th Ed books. Will I run the game for my group? Honestly? No. Please understand, I think you guys have done a good job updating the rules and I'...
by earcaraxe
Sun Aug 09, 2015 3:46 am
Forum: For Game Masters
Topic: first wound not "free"
Replies: 17
Views: 3679

Re: first wound not "free"

Thanks! The bookkeeping aspect is something we dont agree with at all. Of course, we are long-time players, so we are used to the old rules, but i even state, that it makes it "worse" (in the sense that its not bad at all) on the GM's side: a great deal of monsters dont live long enough in...
by earcaraxe
Sat Aug 08, 2015 6:28 pm
Forum: For Game Masters
Topic: first wound not "free"
Replies: 17
Views: 3679

first wound not "free"

I wonder why the developers thought that overall it would be better to change the penalty from the first wound to -1. We are pondering making a house rule about it returning to the previous ruling (just like with durability, number of karma per day), and wondering wether we are missing some aspects.
by earcaraxe
Sat Aug 08, 2015 8:11 am
Forum: For Players
Topic: simple actions and initiative
Replies: 1
Views: 1778

simple actions and initiative

Did i just realize correctly, that for instance the talent "maneuver" is only useful against opponents who are slower, since the maneuvering action is only performed at the users initiative?
by earcaraxe
Sat Aug 08, 2015 3:41 am
Forum: For Players
Topic: Earthdawn Character Editor/Generator
Replies: 81
Views: 33396

Re: Earthdawn Character Editor/Generator

it seems that "shield bash" is missing from the novice level warrior optional talents .
by earcaraxe
Wed Aug 05, 2015 6:08 pm
Forum: Product Discussion
Topic: Diplomacy
Replies: 6
Views: 1606

Re: Diplomacy

mataxes said "The talent could be used to improve the attitude towards the talent/skill user, but again it just improves attitude, maybe making it a little bit easier to get something you want without having to give up so much in return." and u both seem to agree, that this talent is of li...
by earcaraxe
Fri Jul 31, 2015 5:31 am
Forum: For Game Masters
Topic: multiple targets
Replies: 3
Views: 1305

Re: multiple targets

thanks!

1) how could i know it from the rulebook?

2) so a foe with high defense "can protect" its less protected comrade from the darts, right?
by earcaraxe
Fri Jul 31, 2015 4:16 am
Forum: For Game Masters
Topic: multiple targets
Replies: 3
Views: 1305

multiple targets

if earth darts is cast against two targets, how many spellcasting rolls must be made? One against each? Do i have to decide if i use karma separately, so potentially spending one karma on each spellcasting, or only on one, or on none of them?

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