Search found 383 matches
- Fri Nov 25, 2016 11:27 am
- Forum: For Players
- Topic: [3ed] Lift the Curtain and Astral Sight duration
- Replies: 6
- Views: 5851
- Thu Nov 24, 2016 12:27 pm
- Forum: For Players
- Topic: [ED4]Lowering myst. def. vs. disbelieving
- Replies: 5
- Views: 5014
Re: [ED4]Lowering myst. def. vs. disbelieving
If the spell is not an illusion, however, the target’s Mystic Defense is considered to be 2 for the purpose of determining the number of successes, as they have opened themselves up to the magic. Well this solves a different dilemma. Lowering mystic defense was removed in the fourth edition but now...
- Thu Nov 24, 2016 12:24 pm
- Forum: For Players
- Topic: Dumb Questions
- Replies: 42
- Views: 39714
Re: Disbelieving a fireball (that is not a phantom fireball)
If the spell is not an illusion, however, the target’s Mystic Defense is considered to be 2 for the purpose of determining the number of successes, as they have opened themselves up to the magic. Well this solves a different dilemma. Lowering mystic defense was removed in the fourth edition but now...
- Thu Nov 24, 2016 7:37 am
- Forum: For Players
- Topic: [3ed] Lift the Curtain and Astral Sight duration
- Replies: 6
- Views: 5851
Re: [3ed] Lift the Curtain and Astral Sight duration
The knack makes a portion of astral space that the user has perceived visible to others. Its filtered.
- Wed Nov 23, 2016 11:21 pm
- Forum: For Players
- Topic: [3ed] Lift the Curtain and Astral Sight duration
- Replies: 6
- Views: 5851
Re: [3ed] Lift the Curtain and Astral Sight duration
In order to take Lift the Curtain, the adept must have Astral Sight at rank 9. The adept must pay 1 strain to activate Astral Sight and pay an additional strain to active Lift the Curtain. One round is six seconds. At rank 9, The astral sight lasts 54 seconds, so the adept would only have to pay onc...
- Sun Nov 13, 2016 9:27 am
- Forum: For Players
- Topic: [ED4] Astral Interference
- Replies: 19
- Views: 15553
Re: [ED4] Astral Interference
Previous Discussion Link
- Wed Oct 19, 2016 8:21 am
- Forum: For Players
- Topic: water, air interface
- Replies: 18
- Views: 14931
Re: water, air interface
Can you target a mook swimming underwater w/ fireball or lightning? Both have some odd effects if you pull reality into it. ie if the fireball explodes underwater its going to get real messy considering the uncompresseablity of water and how human bodys do compress in very painful ways. Yes you can...
- Fri Sep 23, 2016 5:43 pm
- Forum: For Game Masters
- Topic: Sticky combat vs Mounted combat
- Replies: 22
- Views: 15254
Re: Sticky combat vs Mounted combat
I was thinking about this whole issue of fleeing combat and sticky movement. The situations I think that are trying to be addressed here are: someone is attempting to move past (within 2 yards of) someone who does not want them to pass person wants to disengage from melee combat For these examples, ...
- Tue Sep 20, 2016 6:35 pm
- Forum: For Game Masters
- Topic: Sticky combat vs Mounted combat
- Replies: 22
- Views: 15254
Re: Sticky combat vs Mounted combat
I'm no expert on this subject at all, but it seems to me that the Trick Riding talent should come into play here. Possibly a trick riding test vs. the physical defense of the target's hex being moved thru, if successful, no movement penalty.
- Tue Sep 20, 2016 6:23 pm
- Forum: For Game Masters
- Topic: Stealthy Stride & Attacks
- Replies: 10
- Views: 8256
Re: Stealthy Stride & Attacks
Stealth Stride replaces the character DEX step as the target number for detecting the person when the are attempting to hide. IMO, if that person attacks, he gave up their hidden status. It is unlikely that the target of the throwing attacks would meet the success requirements to notice the attacker...