Search found 383 matches

by Baravakar
Thu Nov 24, 2016 12:27 pm
Forum: For Players
Topic: [ED4]Lowering myst. def. vs. disbelieving
Replies: 5
Views: 817

Re: [ED4]Lowering myst. def. vs. disbelieving

If the spell is not an illusion, however, the target’s Mystic Defense is considered to be 2 for the purpose of determining the number of successes, as they have opened themselves up to the magic. Well this solves a different dilemma. Lowering mystic defense was removed in the fourth edition but now...
by Baravakar
Thu Nov 24, 2016 12:24 pm
Forum: For Players
Topic: Dumb Questions
Replies: 42
Views: 4944

Re: Disbelieving a fireball (that is not a phantom fireball)

If the spell is not an illusion, however, the target’s Mystic Defense is considered to be 2 for the purpose of determining the number of successes, as they have opened themselves up to the magic. Well this solves a different dilemma. Lowering mystic defense was removed in the fourth edition but now...
by Baravakar
Thu Nov 24, 2016 7:37 am
Forum: For Players
Topic: [3ed] Lift the Curtain and Astral Sight duration
Replies: 6
Views: 857

Re: [3ed] Lift the Curtain and Astral Sight duration

The knack makes a portion of astral space that the user has perceived visible to others. Its filtered.
by Baravakar
Wed Nov 23, 2016 11:21 pm
Forum: For Players
Topic: [3ed] Lift the Curtain and Astral Sight duration
Replies: 6
Views: 857

Re: [3ed] Lift the Curtain and Astral Sight duration

In order to take Lift the Curtain, the adept must have Astral Sight at rank 9. The adept must pay 1 strain to activate Astral Sight and pay an additional strain to active Lift the Curtain. One round is six seconds. At rank 9, The astral sight lasts 54 seconds, so the adept would only have to pay onc...
by Baravakar
Sun Nov 13, 2016 9:27 am
Forum: For Players
Topic: [ED4] Astral Interference
Replies: 19
Views: 2740

Re: [ED4] Astral Interference

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by Baravakar
Wed Oct 19, 2016 8:21 am
Forum: For Players
Topic: water, air interface
Replies: 18
Views: 1888

Re: water, air interface

Can you target a mook swimming underwater w/ fireball or lightning? Both have some odd effects if you pull reality into it. ie if the fireball explodes underwater its going to get real messy considering the uncompresseablity of water and how human bodys do compress in very painful ways. Yes you can...
by Baravakar
Fri Sep 23, 2016 5:43 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 2092

Re: Sticky combat vs Mounted combat

I was thinking about this whole issue of fleeing combat and sticky movement. The situations I think that are trying to be addressed here are: someone is attempting to move past (within 2 yards of) someone who does not want them to pass person wants to disengage from melee combat For these examples, ...
by Baravakar
Tue Sep 20, 2016 6:35 pm
Forum: For Game Masters
Topic: Sticky combat vs Mounted combat
Replies: 22
Views: 2092

Re: Sticky combat vs Mounted combat

I'm no expert on this subject at all, but it seems to me that the Trick Riding talent should come into play here. Possibly a trick riding test vs. the physical defense of the target's hex being moved thru, if successful, no movement penalty.
by Baravakar
Tue Sep 20, 2016 6:23 pm
Forum: For Game Masters
Topic: Stealthy Stride & Attacks
Replies: 10
Views: 1329

Re: Stealthy Stride & Attacks

Stealth Stride replaces the character DEX step as the target number for detecting the person when the are attempting to hide. IMO, if that person attacks, he gave up their hidden status. It is unlikely that the target of the throwing attacks would meet the success requirements to notice the attacker...

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