Search found 25 matches
- Sun Aug 16, 2015 4:26 am
- Forum: For Game Masters
- Topic: Adept and economy
- Replies: 3
- Views: 3111
Re: Adept and economy
My answer will not be very useful, but personnaly i don't care. In my group, we don't talk price and money except it's very high. No micro-management, money is only a macguffin. (i like the profit factor of Rogue Trader :) ). But if i have chosen to micro-manage, i would not treat non-adept like che...
- Fri Aug 14, 2015 11:07 am
- Forum: For Game Masters
- Topic: Jerris
- Replies: 10
- Views: 7663
Re: Jerris
Tu as d'autres ressources en français ? Peut-être un blog ou sur le forum de BBE ? Le forum de BBE? J'ai un petit groupe d'une dizaine de joueurs qui explore ED et qui font que l'univers est plus riche, et plus consistant aussi. Je peux sharer des trucs au besoin. BBE est l'éditeur de la VF de l'éd...
- Fri Aug 14, 2015 3:19 am
- Forum: For Game Masters
- Topic: Jerris
- Replies: 10
- Views: 7663
Re: Jerris
It's very nice
Tu as d'autres ressources en français ? Peut-être un blog ou sur le forum de BBE ?
Tu as d'autres ressources en français ? Peut-être un blog ou sur le forum de BBE ?
- Sun Apr 12, 2015 8:26 am
- Forum: For Game Masters
- Topic: Plans for major t'skrangish cities (K'tenshin and others)
- Replies: 6
- Views: 4710
Re: Plans for major t'skrangish cities (K'tenshin and others
if you want, take a look at the pictures i used for my campaign: http://fc06.deviantart.net/fs70/i/2012/296/a/f/lake_town_map_by_jonhodgson-d5ipari.jpg http://jonhodgson.deviantart.com/art/Lake-town-Map-333744318?q=favby%3AQui-Revient-de-Loin%2F56292581&qo=60 http://jonhodgson.deviantart.com/art...
- Wed Dec 10, 2014 4:49 am
- Forum: Product Discussion
- Topic: GM's Guide -- Anything you would like to see?
- Replies: 223
- Views: 108581
Re: GM's Guide -- Anything you would like to see?
Personnaly, i just ask PC strengh level. If is strong vs the door, i' just said, "ok, tell me how cool you are to torn this door, i will tell you what you see on the other side". No roll. If it seems he isn't strong enaugh vs the big door, roll for damage with the "minimum damage"...
- Fri Oct 24, 2014 3:24 am
- Forum: Product Discussion
- Topic: Character Longevity
- Replies: 8
- Views: 4732
Re: Character Longevity
Well, i have the inverse feeling: it's too long ! When i play once a month, i'm happy and i would be so sorry that my player can't do the really cool stuff of the advance circle. So i prefer areally quick progression, like circle one to 4-5 in a year (10 session). So i've always found the recommande...
- Fri Oct 03, 2014 12:20 pm
- Forum: Product Discussion
- Topic: [4ed] Character Sheet
- Replies: 18
- Views: 11350
Re: [4ed] Character Sheet
Well, implementing talent was a trap in which i've fallen first and i had to persuade myself to abandon it. It wasn't easy to swallow, at first, but the "free aspect as talent" works. PC aren't discipline anymore but they can live as mighty heroes in Barsaive, so what else ? And since i'm ...
- Fri Oct 03, 2014 3:51 am
- Forum: Product Discussion
- Topic: [4ed] Character Sheet
- Replies: 18
- Views: 11350
Re: [4ed] Character Sheet
Here's mine, but you won't like it, it's Fate-like powered (and in french) :mrgreen: I'm interested in how you converted Earthdawn to Fate. I've tried it a little bit, but got stuck and busy (distracted by ED4 coming out). Would you mind sharing your notes? Well, first it's not "Fate only"...
- Mon Aug 25, 2014 4:54 am
- Forum: Product Discussion
- Topic: GM's Guide -- Anything you would like to see?
- Replies: 223
- Views: 108581
Re: GM's Guide -- Anything you would like to see?
Something I'm thinking for my play, but it's an alien house rule, is to use the solar system key (Shadow of Yesterday, Lady Blackbird) for corruption. ( http://www.crackmonkey.org/~nick/loyhargil/tsoy2/solar_system.html#keys ) For example (its crude, the real key can be better build), a PC whose san...
- Sat Aug 23, 2014 6:23 am
- Forum: Product Discussion
- Topic: Pre-art draft feedback
- Replies: 309
- Views: 137141
Re: Pre-art draft feedback
It makes perfect sense from a balance standpoint to me. Archers are your long range specialists, so it makes sense that they do it better than everyone else. Useful in a practical sense, but boring from a story-telling aspect. Well, it's a point of view, the one which was chosen, but I so disagree....