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by DjMaFu
Mon Jun 01, 2015 8:25 am
Forum: For Players
Topic: My ED 4 Questions
Replies: 27
Views: 23823

Re: My ED 4 Questions

It requires a bit of visualization to get this one... so let me try and do it with text (I have an idea for showing this with a little video, but that will take some time to put together). Let's give a situation: Character #1 is an Illusionist and being held in a jail cell. Character #2 is the guar...
by DjMaFu
Sat Apr 18, 2015 6:18 am
Forum: For Game Masters
Topic: summoning spirits
Replies: 8
Views: 7963

Re: summoning spirits

Aaannd here is the document about the elementals. It is now at least in a readable state. Uploaded it now, because for the next few weeks there is no time to tweak it further. Hopefully you'll have enough to jump start your imagination. I'll post updates here, but not before the middle of may. You'l...
by DjMaFu
Thu Apr 09, 2015 9:01 am
Forum: For Game Masters
Topic: summoning spirits
Replies: 8
Views: 7963

Re: summoning spirits

Agreed, this is very cool. Still reading through it myself. :D Thanks! Let me know, if you find something that needs to be improved. Created this account just to say that your document is amazingly useful. I have an Elementalist in my group that is just now getting up to summoning stuff and figurin...
by DjMaFu
Fri Apr 03, 2015 7:26 pm
Forum: For Game Masters
Topic: summoning spirits
Replies: 8
Views: 7963

Re: summoning spirits

by DjMaFu
Fri Apr 03, 2015 11:30 am
Forum: For Game Masters
Topic: summoning spirits
Replies: 8
Views: 7963

summoning spirits

Hello everyone, in my gaming group we have a Nethermancer and an Elementalist. Naturally a lot of problems were solved with summoning spirits. At first i was improvising the agendas and characteristics of the spirits on the fly, but after a while the summoning process became a bit dull because the s...
by DjMaFu
Mon Jan 05, 2015 12:11 pm
Forum: For Game Masters
Topic: Earthskin and similar talents
Replies: 23
Views: 18519

Re: Earthskin and similar talents

An easy fix would be using the Natural Spell Defense mechanism from 3ed.

So instead of always increasing MD by thread items, progression in your discipline and other stuff, just use the fix MD generated by the Perception attribute.

But lets wait and see, what the D-Team comes up with. :)
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[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

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