Search found 15 matches

by dr_ether
Tue Aug 04, 2015 6:51 pm
Forum: Miniatures
Topic: RPE announcement
Replies: 3
Views: 6208

Re: RPE announcement

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The on coming storm!

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by dr_ether
Tue Aug 04, 2015 6:15 pm
Forum: Miniatures
Topic: RPE announcement
Replies: 3
Views: 6208

Re: RPE announcement

I can't confirm this, but given anything developed for NA by Mongoose would need HD approval, that means those ships are part of the canon. Now if we have the moulds, that is another thing entirely. Otherwise, I now have Decados and Hawkwood fleets from RPE to paint, so expect to see them, and my ot...
by dr_ether
Sat Dec 06, 2014 9:46 pm
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

Glad you like the pictures. When I get around to playtesting the rules there will be plenty. Hell, if we get to do what we want I really hope to get commissioned to painted stuff for the books and blog (like how to make planets etc as well)..... Meanwhile... on some backwards planet called "Urt...
by dr_ether
Sat Dec 06, 2014 9:04 am
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

The plan hopefully is to have stats important to spaceships be used in NA. And also that is where project XXX also comes in.
by dr_ether
Fri Dec 05, 2014 6:23 pm
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

Gun decks and facing will still be important. In BFG I really like how relative motion changed the chance of hitting. Weapon types will be definitely based around fixed, turret, and missiles. With each then having difference in how they penetrate shields, armour, and their range. The u-boat analogy ...
by dr_ether
Fri Dec 05, 2014 3:51 pm
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

There is some logic to why the movement is not going to be like 1st ed, is because, while technically spaces ships are free to rotate, keeping to motion more akin to sailing ships still makes sense because ships can only turn so fast, because, certainly in FS, no ship is a perfect rigid rod, and so ...
by dr_ether
Fri Dec 05, 2014 3:44 pm
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

Hex based "real space movement" I have never seen implemented in a manner that is playable beyond a couple of ships a side. Given how popular games are like Firestorm Armada, X-Wing etc, a game system with more focus on less book keeping of movement, is important. Having played a lot of di...
by dr_ether
Fri Dec 05, 2014 1:23 pm
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

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by dr_ether
Fri Dec 05, 2014 1:22 pm
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

Image
by dr_ether
Fri Dec 05, 2014 1:11 pm
Forum: Product Discussion
Topic: Play testing & rule sets
Replies: 28
Views: 20718

Re: Play testing & rule sets

Hi guys. Currently Bogie and I have been doing the main back and forth on the rule set. Right now Bogie is putting together the first draft using our ideas. It won't be ACTA, nor 1st ed. 1st ed would be excruciatingly clunky and slow to play. ACTA, while serviceable, is not our rules, and also, alon...

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