Search found 21 matches

by Ryval
Wed Apr 08, 2015 10:56 pm
Forum: General Discussion
Topic: Earthdawn Podcast.
Replies: 27
Views: 24549

Re: Earthdawn Podcast.

Thanks, Telarus. I listened to the podcast (I just sped to the point you mentioned) and I also looked up The Legion of Myth blog post on the topic of comparing the various editions of Earthdawn-to-date. If anyone is interested here it is. I have no affiliation with the blog post but I figure for eve...
by Ryval
Wed Apr 08, 2015 9:46 pm
Forum: For Game Masters
Topic: Running ED4 at a Con
Replies: 11
Views: 7383

Re: Running ED4 at a Con

The best thing I can say is to K.I.S.S. Just leave out (at first)the combat options. Just do straight to-hit, success level, and damage. Don't rope them in on the complex stuff like Defensive stance or aggressive attack, or anything like that. This has worked wonders for me in the past with all my n...
by Ryval
Tue Mar 10, 2015 7:26 am
Forum: General Discussion
Topic: Earthdawn Podcast.
Replies: 27
Views: 24549

Re: Earthdawn Podcast.

To subscribe through i-tunes select File-> Subscribe to podcast and then enter this address:
htp://www.damearthdawnpodcast.com/?format=rss
by Ryval
Wed Mar 04, 2015 5:55 pm
Forum: General Discussion
Topic: Earthdawn Podcast.
Replies: 27
Views: 24549

Re: Earthdawn Podcast.

The GM screen pics and description of charts on it are listed with episode 001 (way at the bottom).
by Ryval
Sun Aug 17, 2014 2:33 pm
Forum: Product Discussion
Topic: Pre-art draft feedback
Replies: 309
Views: 136904

Re: Pre-art draft feedback

The one thing I have an issue with so far (and is really minor and can be house-ruled by anyone) is that all the members of the same race move at the same speed. All orks move at the same rate, all the humans move at the same rate, etc. The move rate is just assigned per the character's race and the...
by Ryval
Wed Feb 19, 2014 4:39 pm
Forum: For Players
Topic: Giving Ground
Replies: 26
Views: 17793

Re: Giving Ground

My group has only used it a fraction. I mean only 2-3 times in the past 2 years, and NEVER before that. I like that it's there, but isn't really an option that my group explores.
by Ryval
Mon Feb 17, 2014 1:55 am
Forum: For Players
Topic: Avoid Blow v's Parry
Replies: 33
Views: 22566

Re: Avoid Blow v's Parry

Rogan, I love every word of your explanation. Well done. I'd play in that game with that rule any day.
by Ryval
Fri Feb 14, 2014 5:42 pm
Forum: For Game Masters
Topic: Applying house rules and group dynamics
Replies: 11
Views: 7242

Re: Applying house rules and group dynamics

The most important thing with house rules is write them the fuck down . Nothing drives people crazier than rules that only exist in the GM's head. Second most important is to not change them in the middle of a session. Couldn't agree more. Anything we've ever had to house-rule we've made it simple,...
by Ryval
Fri Feb 14, 2014 5:13 pm
Forum: For Game Masters
Topic: How many rounds is your average combat?
Replies: 33
Views: 17321

Re: How many rounds is your average combat?

My games usually have combat last 4-8 rounds. 10 if it's a bad dice-night for the players. I once had a 22-round fight wherein my party was up against the Un-Namer horror from a published magazine adventure. The horror was removing talents left and right, it was fun. It was a slobber-knocker that ha...
by Ryval
Fri Feb 07, 2014 7:08 pm
Forum: Product Discussion
Topic: stupid question about dice step changes
Replies: 23
Views: 13644

Re: stupid question about dice step changes

Question for 4th edition... 'What dice steps will be used: a return to ED1 or the continuation of ED3 and it's reliance on a plethora of d12's? Personally I like my d4 and D20 (although 2 d12 are nothing to sneeze at). And I liked each race having it's own Karma die (ED1) vs every race having a D6. ...

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