Search found 147 matches
- Thu Nov 10, 2016 9:14 pm
- Forum: For Game Masters
- Topic: (Adanyan's Revenge) Players surrendered, what to do
- Replies: 21
- Views: 27364
Re: (Adanyan's Revenge) Players surrendered, what to do
Or the elves may just be a bit less murder-happy than the town guard. ...you might also have to have NPCs stop asking them to surrender, since apparently, they will. I can totally understand why you weren't prepared for that. I've never heard of PCs so willing to turn themselves in. Honestly, I admi...
- Tue Oct 04, 2016 5:25 pm
- Forum: For Game Masters
- Topic: [Ed4] Stealthy Stride talent
- Replies: 13
- Views: 10987
Re: [Ed4] Stealthy Stride talent
Also, it does seem to me that if the rule is, you roll once and that lasts... until, then that is a reason not to re-roll poor results. That result lasts "until" - whatever your usual until is. Until circumstances change, until the next scene, what have you. Since this is a borderline hous...
- Wed Sep 07, 2016 6:08 pm
- Forum: For Game Masters
- Topic: Background for players
- Replies: 9
- Views: 8167
Re: Background for players
Also... Earthdawn has a great setup for building a lot of the learning curve into the game. I once started a game where I specifically picked people who didn't already know Earthdawn, so that I could introduce them to some of its, um, eccentricities, more organically. If you start out with the PC's ...
- Wed Sep 07, 2016 6:00 pm
- Forum: For Game Masters
- Topic: Destroying a pattern item
- Replies: 5
- Views: 6344
Re: Destroying a pattern item
This also depends a lot on how you feel about it, as a GM. Were you hoping to use pattern items as a plot hook at some point? If not, it seems like a reasonably harmless character quirk -- Etherial's right, he's giving up some potential benefits along with the potential risks, along with the enhance...
- Wed Sep 07, 2016 5:49 pm
- Forum: For Game Masters
- Topic: Thread Items
- Replies: 17
- Views: 16210
Re: Thread Items
I'd really focus on the story/theme element of what Panda and Mataxes described, more than just `special effects'. One of the aspects of Earthdawn that people-who-love-Earthdawn love is that the magic items have that potential to be so unique -- plot elements, adventure hooks, almost characters of t...
- Tue Sep 06, 2016 12:23 pm
- Forum: For Game Masters
- Topic: Magicians Casting Buffs On Teammates `From Behind'
- Replies: 20
- Views: 17011
Re: Magicians Casting Buffs On Teammates `From Behind'
Chain Casting is a different issue, really. Related, but different. I don't actually see a problem with Chain Casting -- I agree with Ethereal that having to keep a Spell Matrix devoted to the spell should allow for its effect. That's a Talent, after all. Sky Raiders have a Talent slot totally devot...
- Tue Aug 23, 2016 4:18 pm
- Forum: For Game Masters
- Topic: The Threadweaving tax
- Replies: 23
- Views: 19399
Re: The Threadweaving tax
My main thought here is that Spellcasters in general have been significantly revamped to emphasize the "support' aspect. Like you say, direct damage is owned by the direct-damage-dealers, because that is what they do . If you're going to be disappointed that your Elementalist can't hit as hard ...
- Mon Aug 22, 2016 8:57 pm
- Forum: For Game Masters
- Topic: Combat options
- Replies: 18
- Views: 13725
Re: Combat options
Undying, I think Slimcreeper's Strain-for-Step-Penalty rule was only going to apply to the penalty from Wounds -- so if you have 3 Wounds, you can choose to take Strain instead of letting them affect a given action, basically gritting your teeth and pushing through the pain but making the wound a li...
- Mon Aug 22, 2016 7:29 pm
- Forum: For Game Masters
- Topic: Magicians Casting Buffs On Teammates `From Behind'
- Replies: 20
- Views: 17011
Magicians Casting Buffs On Teammates `From Behind'
So... I'm not actually finding this anywhere, and it's come up in a game I'm in. I know that 4e has done away with the idea that magicians automatically lower their own Mystic Defense for casting on themselves -- which is obviously necessary with the new "Extra Successes" mechanic, but is ...
- Wed Jul 20, 2016 1:47 pm
- Forum: Product Discussion
- Topic: Multi-Discipline Adepts
- Replies: 8
- Views: 9063
Re: Multi-Discipline Adepts
All my games are Play-by-Post, which moves very slowly and I have yet to have this become a question, but I've always assumed my characters would pick up a new Discipline if they got to high enough Circles. But in the setting, Adepts are described as being pretty rare to start with -- certainly much...