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by Kcinlive
Fri Feb 07, 2014 3:37 pm
Forum: Product Discussion
Topic: ED4 Talents and Progression
Replies: 55
Views: 43763

Re: ED4 Talents and Progression

Thanks for the replies. That's kind of what I thought. I understand the reasoning behind the spell matrices. Though it seems a bit "heavy handed" to me. You'd think there would be a better way to handle the Wizard/Nethermancer/Elementalist/illusionist multiclassing problem and the human ve...
by Kcinlive
Fri Feb 07, 2014 3:09 pm
Forum: Product Discussion
Topic: ED4 Talents and Progression
Replies: 55
Views: 43763

Re: ED4 Talents and Progression

One thing I don't understand, and never understood for that matter, is why is there a different version of threadweaving for each discipline? I mean what's the point? How are they different? I admit I'm an Earthdawn novice, what have I missed? For that matter why are spell matrices different for eac...
by Kcinlive
Mon Jan 27, 2014 5:39 pm
Forum: Product Discussion
Topic: Seeking some feedback on a possible ED4 change
Replies: 136
Views: 101428

Re: Seeking some feedback on a possible ED4 change

Getting rid of UR/DR would be a hard sell with my group. I also don't see the big need for a strain pool. I haven't really seen anyone hesitant to take strain, unless they're really low on health. And in that case, they're in trouble anyway. I would personally like knockdown to be a static number, n...
by Kcinlive
Wed Jan 08, 2014 3:39 pm
Forum: For Game Masters
Topic: Most Extensive and Crazy Houserules
Replies: 60
Views: 46204

Re: Most Extensive and Crazy Houserules

I play with a group that has been playing ED for many years. They have a bunch of houserules though most of them are just "crazy" items and disciplines that have been made over the years. Honestly I'm sometimes not sure what is cannon and what isn't when I play with them. Most of the house...
by Kcinlive
Wed Jan 08, 2014 3:19 pm
Forum: Product Discussion
Topic: ED4 Preview #3
Replies: 226
Views: 156549

Re: ED4 Preview #3

I'm not sure what to think about this personally. I like the idea of not having to spend precious legend on Karma/Durability. However, I really like the idea of being able to raise my durability independent of Circle. It's one of the things I really like Earthdawn. My characters almost always have a...
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