Search found 16 matches
- Mon Jun 06, 2016 10:45 pm
- Forum: For Game Masters
- Topic: First Adventure Ideas and Help
- Replies: 11
- Views: 6812
Re: First Adventure Ideas and Help
Telarus, everything you wrote is brilliant. Thank you. :) On that note though, that's why I'm not trying to run this as a MYSTERY... But more an atmospheric event by event. Each event will help unfold the world a little bit, and certainly let the players know what I'm bringing to the table as a GM. ...
- Mon Jun 06, 2016 8:55 pm
- Forum: For Game Masters
- Topic: First Adventure Ideas and Help
- Replies: 11
- Views: 6812
Re: First Adventure Ideas and Help
Vestrial always makes sense because Vestrial never makes sense. Does that make sense? It absolutely does and makes me feel 100% certain about using Vestrial While I wasn't aware that you had to be 5th Circle to initiate (good to know though!), are there any reinforcements to this rule? If one of th...
- Mon Jun 06, 2016 4:32 pm
- Forum: For Game Masters
- Topic: First Adventure Ideas and Help
- Replies: 11
- Views: 6812
First Adventure Ideas and Help
Hey all, So I've been crafting this idea for a week or so now, and it's finally time to bring it to the boards to get the pro's help. :) If all things go well, in a few weeks I'll be beginning a new Earthdawn campaign with all new people who, probably, have never heard of or touched Earthdawn before...
- Mon Jun 06, 2016 4:12 pm
- Forum: For Game Masters
- Topic: Descriptions
- Replies: 11
- Views: 7083
Re: Descriptions
This has actually been very helpful and definitely helped me align a vision so I can craft Earthdawn'esque adventures.
Thank you very much for all the help!
Thank you very much for all the help!
- Mon May 30, 2016 1:56 am
- Forum: For Game Masters
- Topic: Descriptions
- Replies: 11
- Views: 7083
Descriptions
Hey all, Just curious... How does everybody describe a few things in game? Specifically... Astral plane. I've always had an idea of how the astral plane looks... But I've also felt it's never very accurate. I've always imagined it being like seeing the world as if its constructed of constellations i...
- Fri Feb 28, 2014 8:42 pm
- Forum: For Players
- Topic: Adepts
- Replies: 13
- Views: 9586
Adepts
Hey guys, Just about to start an all new Earthdawn campaign with entirely new players to the system and world. For this reason, I have a LOT of things to introduce them to. Now, I've already solidified the idea that Adepts are sort of like Jedi for easy reference, and they easily picked up the idea ...
- Wed Sep 12, 2012 10:24 pm
- Forum: For Game Masters
- Topic: Thread Weaving
- Replies: 2
- Views: 2396
Thread Weaving
I know this has been asked before, but I can't find it.
Most Disciplines get Thread Weaving at Circle 4, but spellcasters get it at 1. Does this mean that Spellcasters can begin to activate Magical Items at Circle 1?
If not, why not?
Most Disciplines get Thread Weaving at Circle 4, but spellcasters get it at 1. Does this mean that Spellcasters can begin to activate Magical Items at Circle 1?
If not, why not?
- Fri Sep 07, 2012 6:40 pm
- Forum: For Game Masters
- Topic: Places of Worship
- Replies: 4
- Views: 3410
Places of Worship
Hey all,
I'm curious if there would be places of worship built to all of the Passions. Like, one building, all Passions since people don't particularly worship one passion over the others.
If so, what are they generally like? Would they be suitable graveyards as well?
I'm curious if there would be places of worship built to all of the Passions. Like, one building, all Passions since people don't particularly worship one passion over the others.
If so, what are they generally like? Would they be suitable graveyards as well?
- Sat Sep 01, 2012 11:28 am
- Forum: For Players
- Topic: Videos of Earthdawn Sessions
- Replies: 4
- Views: 5059
Re: Videos of Earthdawn Sessions
Hey, As a new player and DM to Earthdawn, I'm hoping to find these incredibly helpful! Thank you so much for posting this. I'm just starting to watch it now, but it is good to see Earthdawn anything on YouTube. It'll help me grasp the rules a lot better and maybe help with a few ideas or perspectives.
- Sat Aug 25, 2012 1:50 pm
- Forum: For Game Masters
- Topic: Teaching Talents as Skills
- Replies: 6
- Views: 3947
Re: Teaching Talents as Skills
Alright, so for clarification: If you did not put Ranks into a Circle 1 Talent when you created your character, then you need to seek out a trainer (Probably even a Circle 1 with the Talent) to teach it to you. Correct? This would mean that you need to seek a trainer before you can even seek a train...