Search found 5 matches
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable- Tue May 08, 2012 3:13 pm
- Forum: For Players
- Topic: Thought Experiment
- Replies: 5
- Views: 3973
Re: Thought Experiment
The beliefs of Name Givers shape the world around them. Would elemental spirits even exist in their present form without Elementalists to summon them?
- Tue May 01, 2012 3:59 pm
- Forum: For Game Masters
- Topic: Group pattern
- Replies: 6
- Views: 4005
Re: Group pattern
Ouch, that hurts! He can tie threads to it to boost his abilities when interacting with the group. Your Pcs should be very worried.
- Sat Apr 21, 2012 12:23 pm
- Forum: For Players
- Topic: Named Spell vs enchanting
- Replies: 6
- Views: 4352
Re: Named Spell vs enchanting
I agree, Earthdawn does magic items really well. It is one of the things that I like best about the game. ED magic items have stories of their own to tell.
- Sat Apr 21, 2012 9:48 am
- Forum: For Players
- Topic: Named Spell vs enchanting
- Replies: 6
- Views: 4352
Re: Named Spell vs enchanting
Thanks for the help Telarus and Arma! I talked it over with my GM and he suggested the enchanted item route, and then reminded me that I knew of a specific Willow Tree that might be useful to get material. All we have to do now is sneak onto an island where no Namegiver has set foot since before the...
- Wed Apr 18, 2012 6:09 pm
- Forum: For Players
- Topic: Named Spell vs enchanting
- Replies: 6
- Views: 4352
Named Spell vs enchanting
So my Sorcerer has decided he would like to make some items that are a bit more permanent, and so I have been reading the rules for named spells. I also took a look at the rules for enchanting by creating a permanent spell pattern (chapter 21, Player's Companion). The rules for Named Spells are quit...
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