Search found 84 matches

by ArcadianRefugee
Fri Aug 05, 2016 6:21 pm
Forum: For Players
Topic: Thief Half Magic
Replies: 9
Views: 1925

Re: Thief Half Magic

Not to mention "Is there a weak point when they change shifts?" "Is there a point during rounds where an entry is unguarded? (Is there a weakness in their perimeter?)" or other such things that others could notice, it's just the thief is better/faster at doing so.
by ArcadianRefugee
Tue Jul 12, 2016 10:29 am
Forum: For Players
Topic: [Ed4] Spells and successes achieved
Replies: 9
Views: 1335

Re: [Ed4] Spells and successes achieved

Only one for Wizard is: Flame Flash Duration: 2 rounds Success Levels: Increase Effect (+2 Effect Step) Extra Threads: Increase Duration (+2 rounds), Increase Effect (+2 Effect Step), Increase Range (+10 yards), Additional Target (+1) In the spirit of completeness: Elementalist (Stone Rain, Crushin...
by ArcadianRefugee
Sat May 28, 2016 4:23 pm
Forum: For Players
Topic: Additional Targets in Spellcasting
Replies: 26
Views: 3509

Re: Additional Targets in Spellcasting

If your last bit there is talking about Lightning Bolt, you're skipping an important bit of the text there: Additional success levels on secondary targets will not cause additional bolts. I was assuming that meant "you hit primary target, chain to secondary target, and then it ends". If y...
by ArcadianRefugee
Sat May 28, 2016 10:35 am
Forum: For Players
Topic: Additional Targets in Spellcasting
Replies: 26
Views: 3509

Re: Additional Targets in Spellcasting

Going back to the original question, I would say +1 target means a different target. If your level of successes allows more targets than you want to use, you don't NEED to assign the extra lightning bolts to a target, but you can't have one target hit by more than one bolt per casting unless the sp...
by ArcadianRefugee
Wed May 25, 2016 9:53 am
Forum: For Players
Topic: Extra Successes allowing extra Targets
Replies: 17
Views: 2391

Re: Extra Successes allowing extra Targets

But that just brings us back to the origional question. If you target a common iguana (MD 6), then if you happen to hit that lizard with a 16, you have generated two extra successes, which could be used to hit two Espagra (MD 15). Where if you just target an Espagra, you need a 20 to generate the e...
by ArcadianRefugee
Wed May 25, 2016 9:43 am
Forum: For Players
Topic: [Ed4] Fireball
Replies: 4
Views: 1171

Re: [Ed4] Fireball

The spell is, as is, designed to hit everyone/thing in the area, friend or foe. By weaving extra threads, you can omit a friend from the "valid target" category. This lets you center a fireball on a friend being Harried and blow the bejeezus out of his attackers while leaving him unscathed.
by ArcadianRefugee
Sat May 14, 2016 5:54 pm
Forum: For Players
Topic: [Ed4] Called Shot
Replies: 21
Views: 3679

Re: [Ed4] Called Shot

Just remember: it works both ways. Any trick the PCs can use the NPCs can use right back.
by ArcadianRefugee
Fri May 13, 2016 4:01 pm
Forum: For Players
Topic: [Ed4] Called Shot
Replies: 21
Views: 3679

Re: [Ed4] Called Shot

Because you are automatically considered to be trying to hit a weak spot to the best of your ability. You are always trying to defeat armor, and your extra Successes determine how well you do. This brings an interesting point: what if you aren't? What if you are "blind firing" like so man...

Go to advanced search