Search found 43 matches

by Gannok
Wed Jun 04, 2014 3:23 pm
Forum: Product Discussion
Topic: Fading Suns Player's Guide (Revised Edition)
Replies: 119
Views: 46168

Re: Fading Suns Player's Guide (Revised Edition)

Sorry, I knew most of that.

I'm talking about from the original release of Revised/3rd Ed a couple of years ago, to the update that was released a few months ago. What changes were made there. Was it mostly typos, or was anything else changed?
by Gannok
Wed Jun 04, 2014 5:52 am
Forum: Product Discussion
Topic: Fading Suns Player's Guide (Revised Edition)
Replies: 119
Views: 46168

Re: Fading Suns Player's Guide (Revised Edition)

Is there a quick guide to the changes made from the previous version to the current version of the players guide?
by Gannok
Wed Jun 04, 2014 5:44 am
Forum: Product Discussion
Topic: Savage Fading Suns ?
Replies: 26
Views: 16314

Re: Savage Fading Suns ?

A buddy of mine and I, mostly him up until this point, have been working on a fan made conversion/setting kit for Savage Worlds. We both love Fading Suns, and he has been a huge proponent of Savage Worlds, so he thought to try and combine the two. It's his baby, but I'm good at mechanics, and he's n...
by Gannok
Tue Jun 04, 2013 1:47 am
Forum: For Game Masters
Topic: LARP Ideas
Replies: 6
Views: 3565

Re: LARP Ideas

If you're talking to me, I'm afraid I'm not going to GenCon. But I will have at least a working Alpha by the end of the month. As that's my deadline for the playtest I'm doing.
by Gannok
Mon May 20, 2013 2:26 am
Forum: For Game Masters
Topic: Will and cybernetics
Replies: 3
Views: 1710

Re: Will and cybernetics

There are some rules about this. They are in the Cybernetics section under "Enhanced Characteristics", pgs. 336-337. It does not solve the whole of the question though. My suggestion is that in this case, it does not alter you max available Incompatibility. There is some amount of rules/wo...
by Gannok
Sat May 18, 2013 12:28 pm
Forum: For Players
Topic: Lots of questions!!!!! O.o
Replies: 7
Views: 6068

Re: Lots of questions!!!!! O.o

1) Can a gannok handle Large and X-Large weapons? Are there any modifiers for using one? I don't think there were ever any rules about this in any of the editions, probably because they're the only species that it would pertain to. But your presumption seems a reasonable one. My suggestion would be...
by Gannok
Sun May 12, 2013 5:09 pm
Forum: For Game Masters
Topic: LARP Ideas
Replies: 6
Views: 3565

Re: LARP Ideas

Yes, I have that book. I am not a fan of that rules set. That's why I'm making my own. I'm also trying to do something that people are more familiar with so that a transition would be easier to handle. Many people are already familiar with the MET system. So if I can make a Fading Suns LARP system t...
by Gannok
Sat May 11, 2013 5:27 pm
Forum: For Game Masters
Topic: LARP Ideas
Replies: 6
Views: 3565

LARP Ideas

So I've been working on a rules set for a LARP version of the game. I'm kinda basing it off of the Vampire MET system, but only as a baseline. One of the ideas I'm using, because I like it, is the Advantage/Disadvantage system from that game. For some quick example of what I'm talking about for the ...
by Gannok
Sat May 11, 2013 4:53 pm
Forum: For Game Masters
Topic: Cost of Fighting styles in xp
Replies: 3
Views: 1739

Re: Cost of Fighting styles in xp

When I noticed this, I started doing the 10 xp right away. I figured it would be the same as a skill or benefice which are all x2 for xp costs.
by Gannok
Mon Dec 17, 2012 2:41 am
Forum: For Game Masters
Topic: Retinue
Replies: 2
Views: 2179

Re: Retinue

What I usually do is create an NPC with a lot less points than a PC. For a combat character, I usually concentrate on skills that help him with that job. So if he is a bodyguard, more perception, observe, and maybe a good combat skill or two. If he's a soldier, more phys traits in general, vigor, ma...

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