Search found 49 matches

by treorai
Mon Dec 02, 2013 2:55 pm
Forum: For Game Masters
Topic: How did animals survive the scourge ?
Replies: 12
Views: 8605

Re: How did animals survive the scourge ?

I always liked the theory that the concentration of magic in the Theran controlled areas attracted more Horrors, thus making the Scourge less severe in other areas of the world. The Horrors are attracted to magic, so the very existence of Kaers and Citadels acted as enormous magical beacons, making ...
by treorai
Mon Nov 04, 2013 3:28 pm
Forum: For Game Masters
Topic: Is it possible to simplify the rules?
Replies: 25
Views: 14389

Re: Is it possible to simplify the rules?

Good discussion so far. What would you like to see out of further conversation Xiaomei? Maybe after I actually study Earthdawn mechanics I could further discuss it, I didn't managed to do it yet. But I can already tell, that degrees of success in some systems are done without rerolling. I understan...
by treorai
Tue Sep 03, 2013 1:41 pm
Forum: For Game Masters
Topic: some questions
Replies: 7
Views: 4582

Re: some questions

so any disciple that has willforce and steelthought can use willforce in place of his WIL when testing steelthought (so giving to all the caster classes after 5th level basically a huge defensive boost against magic itself) it's correct ? No, because Willforce replaces your Willpower for the purpos...
by treorai
Thu Aug 15, 2013 5:08 pm
Forum: For Game Masters
Topic: Reserved Dealy Actions
Replies: 1
Views: 1974

Re: Reserved Dealy Actions

Player: "I reserve an action to perform a shield bash attack to knock down an enemy that tries to attack our severely wounded Wizard." Gm: "Okay." --Several actions later-- GM: "The Cadaver Man starts to attack the Wizard. You get your reserved action before he does." P...
by treorai
Tue Aug 13, 2013 11:23 pm
Forum: For Game Masters
Topic: Ideas for Making Orks and Dwarves more Appealing to Players
Replies: 6
Views: 4467

Re: Ideas for Making Orks and Dwarves more Appealing to Play

Yeah, I don't see a need to change any of the races in my home game. People in my games play dwarves relatively regularly, so there's no need there. With orks, no one in my home games play them, but it's not because of their mechanics. No one is interested in role playing their cultural quirks, so t...
by treorai
Thu Aug 01, 2013 11:48 pm
Forum: Product Discussion
Topic: GenCon 2013
Replies: 7
Views: 4716

Re: GenCon 2013

Are there any new FASA releases planned for GenCon?
by treorai
Mon Jun 24, 2013 12:15 am
Forum: For Players
Topic: ED3 Lightbearers????
Replies: 10
Views: 8015

Re: ED3 Lightbearers????

Must be another conversion, because I didn't post my version anywhere online. Glad to hear others had the same idea, though.
by treorai
Sun Jun 23, 2013 12:28 pm
Forum: For Players
Topic: ED3 Lightbearers????
Replies: 10
Views: 8015

Re: ED3 Lightbearers????

I did a write up of the Lightbearers for ED3 for one of my players in a game I ran set in Vasgothia. I reinterpreted the Lightbearers as a new Discipline, rather than a single Talent like the Questors get, because I didn't particularly care for the way they were handled in prior editions. If you are...
by treorai
Tue Jun 18, 2013 12:33 pm
Forum: For Game Masters
Topic: GM's NPCs and involvement
Replies: 13
Views: 9152

Re: GM's NPCs and involvement

As a GM, the only time I ever have NPCs join the party, it's strictly temporary, and they don't join in on the decision making process. In my personal opinion, the game is about the PCs, not my NPCs.
by treorai
Mon Jun 17, 2013 6:03 pm
Forum: For Game Masters
Topic: Clarion Call Clarification
Replies: 4
Views: 3609

Re: Clarion Call Clarification

Thanks for your answer. I think the issue lies with my GM's understanding of harmful. I guess he understands it as the general meaning of harmful instead of something being physically harmful. If I would use Clarion Call to ''force'' a character about revealing secrets or simply telling the truth, ...

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